//============================================================================= // Testing //============================================================================= class Test extends Mutator; fuction killarm(PlayerPawn Savior) { ForEach AllActors(class 'Pawn', P) { //Don't kill the player who made the command if(playerPawn(P) != Savior) { P.DamageBodyPart(100,P,P.Location, vect(0,0,0), 'sever', BODYPART_LIMP)' P.Died(,'None',P.Location); }