Low Caliber Forum
Hey Fister.

This topic can be found at:
http://lowcaliber.com/eve/forums/a/tpc/f/3886011002/m/1646079224

Wed September 10 2003, 02:40 AM
Faison
Hey Fister.
her's the answer to your rotating moverand a link.
Rotating movers
You don't need any special mover class to make a mover that keeps rotating around its own axis forever. Any object, decoration, weapon, mover, etc... can be made to rotate, they all use the same propertie for it.

Make a mover. You don't have to give it any keys. Open its properties and expand "Movement". In there, expand "RotationRate". You now see three values: Pitch, Roll and Yaw. As long as you leave them 0, the mover will not rotate. Small values, like 1, 10 or 100 make it rotate very slowly, so you can hardly see the rotation. A value of 1000 makes it rotate quite slowly, and values of around 2000 - 10000 make it rotate faster. You can also make it rotate as fast as you want, for example if you give it a value of 100000, but at this high speed you might see strange effects when stepping on the mover.


The RotationRate of a mover

Use Pitch to make the mover rotate around its X-axis, Roll to make it rotate around its Y-axis and Yaw to make it rotate around its Z-axis. This means, if you want to make a rotating platform, you need to use Yaw, and for things like the wheels of a car, use Roll or Pitch.

The mover will rotate around its own axis. The location of this axis is determinated by that red vertex that every brush has. For example, the cylinder on the two pictures below will rotate around the red vertex, so the first one will rotate around its center, while the second one will rotate around one of its sides.



To place the red vertex, click on any purple vertex of the brush and the red one will go to that location, or right click on any place and select Pivot --> Place Pivot (Snapped) Here.

Important is to set the mover's InitialState to None, otherwise the movement of it will be disturbed when players touch it. Expand "Object" in the Mover Properties, and there set InitialState to None.

try this link fister it'll explain everything if not let me knowrotating movers
Wed September 10 2003, 12:55 PM
Mr_Fister
Thx Dude!
Once I get my RuneEd back in order I can think of many ways to incorporate this newfound knowledge....hehe.
This will make traps much more interesting hehehehe Wink