Low Caliber Forum
Coding some again, small guestion to Unter
Thu January 15 2004, 11:27 AM
ZisuCoding some again, small guestion to Unter
How can I get IP to show up... This is what I tried, dunno why it wont work (i guess I have some simple misunderstanding):
ipstring = PlayerPawn(Other).GetPlayerNetworkAddress();
PlayerPawn(Other).ClientMessage("Your IP address: "$ipstring);
Its not what I'm doing but is the simplest way to ask my question
Sat January 17 2004, 10:31 AM
ZisuSeems like the code was right, it just didnt work on non-dedicated server. I really would need to study UT network stuff and replication... But no time, at least that is what I tell myself
Thanks for the people who read this and took he time to think how to help me
Sat January 17 2004, 02:22 PM
Manowarsorry Druid, Unter's out on
Business and he's the only real coder around this joint.
Sat January 17 2004, 03:19 PM
ZisuI didnt understand that link. He has some issues I guess, and will be back when sorted them out?
(just when i really needed him

)
I was about to take on something more ambitious in coding... If someone who knows coding reads this:
What would it require to be able to start coding from:
class NewGameInfo extends GameInfo config (NewGameInfo)
and get working mod?
If I extend from GameInfo, it can't be done in mutator I guess. Is there a reference code where this is done or is it even possible? I wouls like to change properties of Prelogin function and apply it to DM and TDM gametypes
Sat January 17 2004, 05:42 PM
Manowarquote:
Originally posted by Druid:
He has some issues I guess, and will be back when sorted them out?
Yep

Mon January 19 2004, 09:26 PM
Manowarany luck, Dru?
Tue January 20 2004, 01:30 PM
Zisuyes but I would need 5 mins in irc with someone who knows coding unrealscript :/
Wed January 21 2004, 11:57 PM
FaisonHey Druid,
I know it's hard to find a coder. Have you tried looking into the Uscript forums to kinda learn yourself. The only reason I ask is, I had to myself. It's tough to wait on others to answer or help since there are so few coders that are willing to help out. I started learning so that I bBecause, that way I didn't have to depend on anyone elsenor did I have to worry that the coder would make the code do what what I'd like it to.
If you need some links to some good sites let me know.
Thu January 22 2004, 09:40 AM
ZisuSure, I have read all the tutorials I have stumbled into. jussi.jarvinen@pp6.inet.fi
Thu January 22 2004, 10:15 AM
*Bloodhunter*hm heres a small example to get ur mod to show up in the modlist ingame :
First create a new class of Runemultiplayer , thats what i Suggest , bcause Gameinfo doesnt have all the functions of Runemultiplayer .
In my way i call it Legends of Avalon.
Then change the basic settings of it like the beacon name and some general things.
after that save it down , now u have to write a .int file wich initialises the mod for the modlist
attached is my example.
After that it should be shown up in the Gamemodlist
hope it helps u a bit.
Thu January 22 2004, 02:30 PM
ZisuThanks bloodhunter. I had already done the classes under runemultiplayer and teamgame. Now I'm more or less done. The whole package:
new command: "mutate stfu #" mutes a player and "mutate talk #" removes mute.
admins and semiadmins see IPs and adminstatus of other players on scoreboard
scoreboard has MOTD lines like in BMscoreboard
If server is full, VIPs still can enter with IP

ort?password=pw and then the player not VIP or admin, with worst score is kicked.
Semiadmin is somewhat customizable to have commands enabled, via semiadmin.ini
etc etc etc
Fri January 30 2004, 12:12 AM
Zisupublished, it works for HOV and 1.00/1
(different compilations)
http://www.satullite.net/jussi/BMgameandSemiAdmin.zip