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"TeTCave"
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Picture of Tetchro
posted
Not to draw attention away from Fais' completely awesome map, but I just finished yet another one. The "TeTCave".
Please let me know if there are any bugs or have any suggestions or comments. It's practically finished, and I'll probably release a completely finsihed version with most of your suggestions and post it here. Thanks. Big Grin

DM-TeTCave.run (1,459 Kb, 280 downloads) The "TeTCave" by TeTchro (v.1)
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
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Picture of Socks
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That's pretty awesome TeTchro, I didn't find any glitches but did I find all the weapons?

Roman Sword and the Dwarven Axe. Or is there more that I didn't find.
 
Posts: 651 | Location: B.C., Canada | Registered: Wed March 24 2004Reply With QuoteReport This Post
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Oh, Nevermind I found lots more stuff as in destroying the Gargoyle he gives you a weapon, there is a weapon on the ground near the stairs. (unless that was mine) and there are sheilds in the wall. as well as weapons on the wall You made an alcove in the wall for the rune stones.

Good Work TeTchro
 
Posts: 651 | Location: B.C., Canada | Registered: Wed March 24 2004Reply With QuoteReport This Post
Emeritus
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Nicely done TeT
 
Posts: 329 | Registered: Thu January 30 2003Reply With QuoteReport This Post
Magistrate
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The bottom section is very well-done, everything seems perfect. The top floor seems a bit unfinished. I can't put my finger on it, but it seems to be the part of the map that is lacking.

I really like it, as I've always been a fan of the smaller sized maps.
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
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Thanks, guys.

I'm probably going to add more detail, and the upstairs room is really bothering me too, Mano. I have to put something in there. I'm going to sit down and work on it later today.

Oh, and I remembered after I posted that there really aren't a wide variety of weapons. I mean, I don't have a Viking Short Sword in there!!!! No!!! This version is a good one for you then, Ulf. Wink
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
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While testing and looking for problems, I found one. It's an interesting situation, should I keep it? I mean, it IS a cave, or should I raise the rocks a little higher so they don't go through the roof? The rocks there are from the rocks in the upstairs room surrounding the goblin statue.

(sorry, this is a pretty bad screen shot)

Imagerocks!!.JPG (43 Kb, 147 downloads) Rocks in the roof!!!!111!!!
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
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I kinda thought there was something weird about those rocks. I dont know its good either way to me.

But when will the final version of TeT-Cave be released lol. I wanna see what the new upstairs is gonna look like.
 
Posts: 651 | Location: B.C., Canada | Registered: Wed March 24 2004Reply With QuoteReport This Post
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Hey TeTchro I was playing your map. Because of boredem nobody was on low caliber arena so I was playing your map and I found this. A floating rock. I don't think that is supposed to be there.
 
Posts: 651 | Location: B.C., Canada | Registered: Wed March 24 2004Reply With QuoteReport This Post
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Yeah, I know. A guess i inserted a few that I forgot to place. I've taken out all the ones I can see, though.

I'm just gonna raise those rocks, work a little bit more on the upstairs, and it'll be done...
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
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Hey, good job. The top needs more stuff and you should also have more then one way to get down and get up.

I have a new map that I made, I'll post it later. I got to do some more stuff to it and name it.
 
Posts: 131 | Location: BC, Canada | Registered: Tue July 22 2003Reply With QuoteReport This Post
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So TeTchro when will the final version of TeT-Cave be released.
 
Posts: 651 | Location: B.C., Canada | Registered: Wed March 24 2004Reply With QuoteReport This Post
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It's done! There's no other way to get upstairs, but I really don't see a need to add another way.
Upstairs... Well... I ran out of ideas, so I used my imagination, lol.

Again, keep me posted on any bugs or problems you find...

DM-TeTCave.run (1,735 Kb, 240 downloads) The TeTCave by TeTchro (v.2)
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
Magistrate
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The improvements are great... very nice map.
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
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Yeah like Manowat said "The improvments are great" I also like what you have done to the upstairs!

But I think i found a bug. Upstairs I can walk through that big giant snake thing.
 
Posts: 651 | Location: B.C., Canada | Registered: Wed March 24 2004Reply With QuoteReport This Post
Magistrate
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quote:
Originally posted by Socks:
But I think i found a bug. Upstairs I can walk through that big giant snake thing.


No way, that's a great hiding spot. Thumbs Up
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
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quote:
Originally posted by Manowar:
quote:
Originally posted by Socks:
But I think i found a bug. Upstairs I can walk through that big giant snake thing.


No way, that's a great hiding spot. Thumbs Up


Hey your right that is a good hiding spot!
 
Posts: 651 | Location: B.C., Canada | Registered: Wed March 24 2004Reply With QuoteReport This Post
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Thanks a lot, Mano and others...

I also noticed that, and that was the first thing to cross my mind: "This is an awesome hiding spot!"
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
Magistrate
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We're looking for a few more skolf maps... are you and CheeSe game? I think you guys are pretty capable.
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
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More Skolf maps? Of course... Just a quick question, though... Do we just make a map with some skulls and a hole with a tree in it, some water, etc? And is there anything else we should know?
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
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