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Common HUD functions like DrawHealth, DrawShield etc. have been integrated directly into PlayerPawn to minimize remote calls to the HUD class; and many vestiges of the single-player code have been eliminated to stream-line only those components necessary for MultiPlayer. Code-snippet from rakRunePlayer: Caveat: we completely disabled 'tick' on the HUD to squeeze out every drop of performance. HH widely deduced that tying things like fade and graded change between states of health to PostRender would yield uneven results in accordance with changing FPS. We hope the performance jump partially makes up for this infelicity, but it's clearly something that needs to be addressed and might require an eventual reversion to 'tick' for fade and gradations. | ||
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