Wed February 05 2003, 10:15 AM
*Bloodhunter*Green Blood ahh
//================================================
//
// LimbSevered
//
//================================================
function LimbSevered(int BodyPart, vector Momentum)
{
local int joint;
local actor part;
local vector X,Y,Z,pos;
local class<actor> partclass;
ApplyGoreCap(BodyPart);
partclass = SeveredLimbClass(BodyPart);
switch(BodyPart)
{
case BODYPART_LARM1:
DropShield();
joint = JointNamed('lshouldb');
pos = GetJointPos(joint);
GetAxes(Rotation, X, Y, Z);
part = Spawn(partclass,,, pos, Rotation);
if(part != None)
{
part.DrawScale = 1.0; // Necessary to scale down SarkArms
part.Velocity = -Y * 100 + vect(0, 0, 175);
part.GotoState('Drop');
}
part = Spawn(class'´GreenBloodSpurt', self,, pos, Rotation);
if(part != None)
{
AttachActorToJoint(part, joint);
}
break;
case BODYPART_RARM1:
LastHeldWeapon = None; // No retrieving
DropWeapon();
joint = JointNamed('rshouldb');
pos = GetJointPos(joint);
GetAxes(Rotation, X, Y, Z);
part = Spawn(partclass,,, pos, Rotation);
if(part != None)
{
part.DrawScale = 1.0; // Necessary to scale down SarkArms
part.Velocity = Y * 100 + vect(0, 0, 175);
part.GotoState('Drop');
}
part = Spawn(class'GreenBloodSpurt', self,, pos, Rotation);
if(part != None)
{
AttachActorToJoint(part, joint);
}
break;
case BODYPART_HEAD:
joint = JointNamed('head');
pos = GetJointPos(joint);
part = Spawn(partclass,,, pos, Rotation);
if(part != None)
{
part.Velocity = 0.75 * (momentum / Mass) + vect(0, 0, 300);
part.GotoState('Drop');
}
part = Spawn(class'BloodSpurt', self,, pos, Rotation);
if(part != None)
{
AttachActorToJoint(part, joint);
}
break;
}
SetMovementMode(); // Set combat or exploration mode (player could lose an arm)
}

Just small quest... would that work if i create greenbloodspurt class and set this to every pawn?
hä?
Wed February 05 2003, 11:11 AM
SHADYUhhhh....
Why?
Wed February 05 2003, 12:57 PM
*Bloodhunter*Hihi.. I like blood and green is much better then red...

Wed February 05 2003, 01:45 PM
Unter den UebrigenVersuch's doch mal und sag' uns Bescheid.
Wed February 05 2003, 01:53 PM
SHADYSomething something, inform me, something.
Wed February 05 2003, 01:54 PM
Unter den UebrigenOriginally posted by SHADY:
Something something, inform me, something.
Indeed, man; the essentials got through.
Wed February 05 2003, 02:28 PM
*Bloodhunter*Nochwas.... Was ist ein Peregrin *lol*
Englisch wegschmeiss....
Wed February 05 2003, 04:11 PM
NuTT98Nice, but I came to Rune to get AWAY from green blood. (carmageddon TDR)
Wed February 05 2003, 09:04 PM
Masuharacheck it out i speak German too! Sie sind ein zwitter!!!
Wed February 05 2003, 09:21 PM
Unter den UebrigenLol; it comes from the Latin
peregrinus or "alien":
One of a class of free men under Roman rule, not having Roman citizenship; peregrini dediticii, individuals or communities who were allowed freedom but no political rights on surrender to Rome (others, e.g. freed slaves of ill repute, later also being given this status). (Oxford Latin Dictionary)
Thu February 06 2003, 01:00 AM
*Bloodhunter*quote:
check it out i speak German too! Sie sind ein zwitter!!!
*looooooooool*
quote:
Lol; it comes from the Latin peregrinus or "alien":
One of a class of free men under Roman rule, not having Roman citizenship; peregrini dediticii, individuals or communities who were allowed freedom but no political rights on surrender to Rome (others, e.g. freed slaves of ill repute, later also being given this status). (Oxford Latin Dictionary)
thxs unter
