Sat March 22 2003, 05:48 PM
Unter den Uebrigen"Mute player" command
One of the pet-peaves I had with Rune from the very first were certain over-enthusiastic chatters.
Now that we have our ID system, however, we can fashion a "mute #" command; where # is the ID of the player whose messages you'd like to stop receiving.
Would this be useful for anyone?
Sat March 22 2003, 06:00 PM
Manowarquote:
certain over-enthusiastic chatters.
nice way to describe them. sounds like a decent idea but i doubt i'd use it to be honest.
i would bet others would find it useful though.
Sat March 22 2003, 06:07 PM
Mr_Fisterlol, one of the reasons I don't use other chat rooms is 'cause there's no swords... but I assume you are refering to spammers<?> yes?
I find it quite a stress release to lop off parts of the peeps I talk to! Very theraputic<SP?>!!
Sat March 22 2003, 06:13 PM
Unter den UebrigenLol; yeah I had in mind mostly the belligerent trash spewed by the kids who
can't fight. Sometimes I find myself avoiding the top 25% of my screen so I can concentrate on the game.
If it proves to be a quick fix I'll throw it on; and maybe you guys can take it or leave it after that. It might prove useful in other ways.
Sat March 22 2003, 11:02 PM
ManowarIf it's a server mute, whereas nobody playing can hear their garble I'd probably be more apt to use it.
Sat March 22 2003, 11:13 PM
Unter den UebrigenHilarious.
Yeah we can implement a dual-pronged command. "ServerMute", for members only, actually stops a players ability to communicate with the server; "Mute", on the other hand, available to all, intercepts messages from that one source.
Sun March 23 2003, 10:52 AM
NuTT98Heh I was just gonna say that, mutes to all. I like it.