Low Caliber Forum
Server Issues

This topic can be found at:
http://lowcaliber.com/eve/forums/a/tpc/f/7786011002/m/5666006614

Thu September 04 2003, 02:10 AM
Unter den Uebrigen
Server Issues
Here's a dump of our last server crash, which may confirm one thing: the problem is engine-based and out of reach; notice, however, that it's associated not with a sark, but a hominid:
FCollisionHash::ActorLineCheck
CheckWithActors
ULevel::MultiLineCheck
ULevel::Trace
UObject::ProcessEvent
(rakPlayerUlf DM-LCArena030723.rakPlayerUlf0, Function RuneI.RunePlayer.PlayerCalcView)
ULevel::ServerTickClient
ULevel::TickNetServer
UpdateNetServer
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::Trace <- UObject::ProcessEvent <- [rakPlayerUlf DM-LCArena030723.rakPlayerUlf0, Function RuneI.RunePlayer.PlayerCalcView) <- ULevel::ServerTickClient <- ULevel::TickNetServer <- UpdateNetServer <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down

Thu September 04 2003, 07:28 AM
Manowar
Ulf, you bastard
Thu September 04 2003, 07:56 AM
Eisregen
*cough* Eisregen=Ulf Red Face
Thu September 04 2003, 01:49 PM
Unter den Uebrigen
I don't think it's bound to an avatar in particular; I'll monitor the next few days and post some results.
Thu September 04 2003, 02:05 PM
Dante
actually this is quite coincidental (or not?)..
but somehow recently for each time the server has crashed, i've had a 25% chance of personally crashing from rune with an error message about tickrates...

i'll post one for reference sometime..but it's got me wondering if there's any relation...
Thu September 04 2003, 03:42 PM
Unter den Uebrigen
Artifact the second:
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- APawn:: physWalking <- APawn:: performPhysics <- UObject:: ProcessEvent <- [rakPlayerAlric DM-LCArena030723.rakPlayerAlric0, Function Engine.PlayerPawn.ServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- [Actor rakPlayerAlric0) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver
::TickDispatch <- UpdatePreNet <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
This one is subtly different; involves however CollisionHash again, which is where I believe the problem lies.  Notice Alric, not Ulf.

On another note, “ReceivedRawPacket” is an error I get at home when and only when using an old Linksys router; this may well be hardware related, too.
Thu September 04 2003, 03:51 PM
Manowar
Alric, you bastard
Thu September 04 2003, 04:40 PM
Midknight
What about the fact that the carcasses fade away. I am sure with the fading effect there comes collisions in many forms. Just a thought.
Thu September 04 2003, 05:02 PM
Faison
Whew, and I thought it was all my fault Confused
Thu September 04 2003, 06:50 PM
Unter den Uebrigen
And this one, an inanimate object; but FCollisionHash remains:
FCollisionHash::ActorLineCheck
CheckWithActors
ULevel::MultiLineCheck
UObject::ProcessEvent
(rakGoblinAxe DM-LCArena030723.rakGoblinAxe53, Function Engine.Weapon.Swinging.FrameSwept)
AActor::execFrameSweep
UObject::ProcessEvent
(rakPlayerProxy DM-LCArena030723.rakPlayerProxy4, Function RuneI.RunePlayerProxy.FrameNotify)
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- UObject::ProcessEvent <- [rakGoblinAxe DM-LCArena030723.rakGoblinAxe53, Function Engine.Weapon.Swinging.FrameSwept) <- AActor::execFrameSweep <- UObject::ProcessEvent <- [rakPlayerProxy DM-LCArena030723.rakPlayerProxy4, Function RuneI.RunePlayerProxy.FrameNotify) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down

Thu September 04 2003, 07:35 PM
Unter den Uebrigen
This one occured right after a player entered:
FCollisionHash::ActorLineCheck
CheckWithActors
ULevel::MultiLineCheck
ULevel::Trace
UObject::ProcessEvent
(rakTrialPitRagnar DM-LCArena030723.rakTrialPitRagnar0, Function RuneI.RunePlayer.PlayerCalcView)
ULevel::ServerTickClient
ULevel::TickNetServer
UpdateNetServer
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::Trace <- UObject::ProcessEvent <- [rakTrialPitRagnar DM-LCArena030723.rakTrialPitRagnar0, Function RuneI.RunePlayer.PlayerCalcView) <- ULevel::ServerTickClient <- ULevel::TickNetServer <- UpdateNetServer <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down



Thu September 04 2003, 08:18 PM
Manowar
Goblin Axe, you bastard

TrialPit Ragnar, you bastard

(no townrags yet Cool)
Thu September 04 2003, 08:29 PM
Unter den Uebrigen
Finally got some action myself:
History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- AActor:: physFalling <- APawn:: performPhysics <- UObject:: ProcessEvent <- [rakPlayerSven DM-LCArena030723.rakPlayerSven0, Function Engine.PlayerPawn.ServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- [Actor rakPlayerSven0) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main