Tue September 02 2003, 07:04 PM
MidknightMapping problems
I have a couple questions about classes being invoked by an error.
I am trying to bring in a GoldValkyrie as a statue. I am unable to get a mesh of that player. No player exsists under pawns nor carcasses.
All weapons under my decoration weapons work except the broadsword, romansword and worksword. I will get an error always when changing the skeleton of the weapon to any of these.
If anyone has any fixes, patches or solutions to these errors please post.
Wed September 03 2003, 01:49 AM
Unter den UebrigenTry loading the HallsOfValhalla package, Mid; and tell me what happens. (The button should appear when “class” is selected to the right, above.)
Wed September 03 2003, 02:14 AM
MidknightI got the Gold Valkyrie statue but am unable to pose it in stances, something isn't catching. For the weapons, Faison has the same problem. Don't know why its just those three swords that don't want to be made decorations.
Wed September 03 2003, 02:16 AM
Unter den UebrigenCan you elaborate on that error?
Wed September 03 2003, 02:39 AM
MidknightThe error can be reproduced by adding a decoration weapon to the map. Going to its properties and selecting Skeleton. Choose skeletal property and change it to a broadsword, romansword or worksword skeleton.
Here is the error I get.
Wed September 03 2003, 02:29 PM
fleaselI was having problems like that but ever since I installed the EdFix, everything has been going fine with the editor. Do you have the EdFix installed on your pc? If you don't heres a link to download EdFix.
EdFix Download Wed September 03 2003, 03:10 PM
ReaperCreeperI hae had, the same problem mid.... you dont need the edfix.... when u start u[ the editer, after u get that error.... see on the right side where ur able to select the texture's and that..click it and click "Classes" then hit save then close the editer, and re open it... the meshes file dont work properly for some reason... let me know.
Wed September 03 2003, 04:17 PM
ReaperCreepernvm then mid.. ignore my last post..
Wed September 03 2003, 10:22 PM
MidknightSolved it just use a substitute skeleton for the weapon and it allows the use of worksword, broadsword and romansword.