Thu March 06 2003, 01:48 AM
Mr_FisterNew map shots
Haven't been around too much as I been workin on dis here map.
Thu March 06 2003, 03:46 AM
NuTT98NJ fisty. For some advice from a rookie (Very fast learning rookie that is

) watch out for repetitive textures. It's very noticable on the colums. The prob with such high poly counts is it takes a long time to texture it properly.
Same with the sides of the walkways, try to align them with the top, that hole in the wall as well.
Thu March 06 2003, 09:21 AM
SHADYya, concerning the columns:
I find that a column should not exeed 12 sides. It is hard to texture it if it has more than that and there is no significant visual difference to a smaller count object.
otherwise the map looks cool, is there anything in that portal?
Thu March 06 2003, 01:04 PM
NuTT98Hookers and Coca Cola!
Thu March 06 2003, 02:22 PM
Mr_Fisterthe portal is the entry to the map and when it is done it will tp to the low cal ring. still a few bugs to work on but it is close now. ptooey! so close i can taste it.... I gotta move my monitor back a bit..hehe
Thu March 06 2003, 02:31 PM
Manowartell them fools to shut it fister

your map looks good, and i'm looking forward to it; you're one of my favorite mappers
Fri March 07 2003, 09:09 AM
SHADYwhich one of you can spell suckup?