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From: Unter_den_Uebrigen (Original Message) Sent: 11/11/2002 7:06 AM Damn boys, finally got around to a big ass update for the mod. Both the mutators have been combined into one gametype and a new HUD, which should mean cleaner, more efficient play ( I'm hoping to mitigate the poor FPS we've been getting. ) This might interest Wintermoon above all, as the new code may make the weapons visible for the German edition. New features are: - Ragnar punches!! ( Jesus Christ it's about time; now if you run out of weaps no more scurrying around for that handaxe...and let me say: the kid packs a punch! Ever beat a viking to the ground with your bare hands? ) - Minimalistic HUD ( Down to the bare bones; if you want to glance at health / power / shield hit CapsLock. Should make for more fluid play with lots of kids in the ring. ) - Suicide protection ( suicide actually kicks you from the Arena, so beware. ) Most of the larger changes are unseen, but the upshot is we have a whole new range of flexibility with doing shit. I actually created a new PlayerClass for Rune which is invisible to the person logging in, although you get swapped out when you join the server. ( Ragnar becomes rakRagnar, etc. ) You want new commands? We got new commands, etc. etc. Powerups no prob. I also created a brand new game type which poses as RuneMultiPlayer and TeamGame ( so we can tweak these motherfuckers any way we want. ) Happy hunting. Report bugs here. PS. If preliminary testing goes well on Low Caliber Hall we'll bring it to the Arena. UdÜ ---------------------------------------- From: Unter_den_Uebrigen Sent: 11/11/2002 6:44 PM The prelimary results are very encouraging, in spite of a few glaring bugs. The FPS above all pleases me; playing was smooth as a whistle even with guys packed into a crowded room. Wintermoon can see the weapons for Christ's sake (he's waited months.) Some things to be fixed: - Radar is sketchy - Ragnar punches even when he has no arm - Chatbubbles (in the form of Rodin's thinker) don't always show up -- related to the radar prob. Last but not least: we need a powerup for the fist. If you guys get any lights of genius post them here. I was thinking an automatic bloodlust would be nice; but we can also aim for something more spectacular. Report bugs here. UdÜ ------------------------------------------- From: {Disturbed}_Krackhead Sent: 11/11/2002 6:54 PM What about a powerup to turn the guy to ice (like knocked out) but the guy goes ice or the rusty mace powerup with a fireblast mix. ---------------------------------------- From: Byte Me Sent: 11/11/2002 10:09 PM How bout every time you punch it throws a ragnar head. You then got a projectile weapon. lol . Whole lotta throwin goin on hehe ---------------------------------------- From: Unter_den_Uebrigen Sent: 11/12/2002 12:59 PM Nice ideas; I decided to go with a compromise: the Hulk à la Critter's Kicker. (A few days back you brought up the notion of a fat sark, Byte.) Be sure to activate your fists with a punch in the air before powerup. Best, UdÜ --------------------------------- From: Byte Me Sent: 11/12/2002 3:45 PM Is this running online yet? If it is then I cant find it. ----------------------------------- From: Urlor Sent: 11/12/2002 10:33 PM So the powerup turns you into a being with super strength, and what server is that? I must play! ---------------------------------- From: Unter_den_Uebrigen Sent: 11/13/2002 6:46 AM Yeah dude: look for "Low Caliber Hall" (208.254.40.162) under TeamGames. I updated the fist-action per Baigums suggestion: Ragnar now has a nice-ass three punch combo: jab-right, jab-left, right-hook. Standing combo is a right-hook, cut-left; along with the backup combo. Have fun, UdÜ | ||
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