Low Caliber Forum
Update, 29 March, 2003

This topic can be found at:
http://lowcaliber.com/eve/forums/a/tpc/f/7786011002/m/7896006672

Sat March 29 2003, 09:16 AM
Unter den Uebrigen
Update, 29 March, 2003
Place in the c:\rune\system folder.
Movement update
You'll notice it reacts more subtly, since it's based on an ellipse not a square.  Lateral movements are close to 1.07 and back-pedal is more nimble.

"NoSafe" member command
For the occasional discipline of mid-fight snackers.

Weapon code update
Eliminated a useless procedure for weapon swipes, making attacks more efficient.

TODO:
Enforce the one-vs-one arena
Arm/head powerups
Middle arena 1.07 movement?




Sat March 29 2003, 11:15 AM
NuTT98
quote:
Middle arena 1.07 movement?

Nah, then where are we gonna have a clean arena for existing movements?
Sat March 29 2003, 12:54 PM
Unter den Uebrigen
Right; check it out though, dude: it's smooth and might be a competitor for the 1.07.

I'm hoping with a lean, mean Arena and the help of a teleporter system we can get back to seven players.  With teleporters we can introduce flow control to keep crowding at a minimum.

We'll worry about that when the time comes, though (I'd like to port "Screen" from UT, first).  Wrap up the expansion so we can eventually realise the LCN project.
Sat March 29 2003, 03:03 PM
NuTT98
Seven players would definitely be a good thing for the new arena, but I'm not so much concerned if the local system can handle it but rather if your server is capable of supporting 7 players just about as well as the current 5.
Mon March 31 2003, 06:00 PM
Manowar
interesting thing with the nosafe....

Remind me to tell you about it next time I run into you Unt.
Mon March 31 2003, 11:37 PM
Unter den Uebrigen
Will do, Mano.

Thing is, NuTT, the server seemed to handle it fine before we introduced the RAK-modifications, which require 25% more memory and roughly 30% more processing-power on the client side.

If we install a teleport system we can offset that increase by limiting the number of players in any given vicinity, which means making the rest effectively irrelevant to the client (and which is why a DM is much easier to run than an arena).

If you take a look at the code, the most process-intensive RAK-additions are located in non-replicated rakRunePlayer code like the radar; which run completely independent of the server.

The server is as capable of running seven as it was last summer; and I don't subscribe to the infallibility of your local machine, lol.