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Peregrine![]() |
Unter im making a scoreboard but i have it set as a mutator and i cant get it to work i keep getting errors. Here is the code. Class BMScoreboard expands Mutator; function ModifyPlayer(Pawn Other) { local PlayerPawn P; local BMScoreboard BMScoreboard; Super.ModifyPlayer(Other); if (Level.Game.bTeamGame) { foreach AllActors(class'PlayerPawn', P) { If (PlayerPawn(Other).ScoringType == Class'BMScoreboardTeam') Return; } //Spawn(Class'BMScoreboard.BMScoreboard',other); PlayerPawn(Other).ScoringType = Class'BMScoreboardTeam'; } else { foreach AllActors(class'PlayerPawn', P) { If (PlayerPawn(Other).ScoringType == Class'BMScoreboard') Return; } //Spawn(Class'BMScoreboard.BMScoreboard',other); PlayerPawn(Other).ScoringType = Class'BMScoreboard'; } } Jwclass BMScoreboardTeam extends RuneScoreboardTeam; function DrawTableHeadings( canvas Canvas) { local float XL, YL; local float YOffset; Canvas.DrawColor = GoldColor; Canvas.StrLen("00", XL, YL); YOffset = Canvas.CurY; // ID Canvas.SetPos(Canvas.ClipX*0.13, YOffset); Canvas.DrawText(" ID", false); // Name Canvas.SetPos(Canvas.ClipX*0.18, YOffset); Canvas.DrawText(NameText, false); // Score Canvas.SetPos(Canvas.ClipX*0.5, YOffset); Canvas.DrawText(FragsText, false); // Draw Deaths Canvas.SetPos(Canvas.ClipX*0.6, YOffset); Canvas.DrawText(DeathsText, false); // Draw Awards Canvas.SetPos(Canvas.ClipX*0.8, YOffset); Canvas.DrawText(AwardsText, false); if (Canvas.ClipX > 512) { // Ping Canvas.SetPos(Canvas.ClipX*0.7, YOffset); Canvas.DrawText(PingText, false); } // Draw seperator YOffset += YL*1.25; Canvas.DrawColor = WhiteColor; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawTile(Seperator, Canvas.ClipX*0.8, YL*0.5, 0, 0, Seperator.USize, Seperator.VSize); YOffset += YL*0.75; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); } function DrawTrailer( canvas Canvas ) { local int Hours, Minutes, Seconds; local string HourString, MinuteString, SecondString; local float XL, YL; local PlayerPawn PlayerOwner; local int YOffset; local GameReplicationInfo GRI; GRI = PlayerPawn(Owner).GameReplicationInfo; PlayerOwner = PlayerPawn(Owner); Canvas.bCenter = true; Canvas.DrawColor = WhiteColor; Canvas.StrLen("Test", XL, YL); // Bottom seperator YOffset = Canvas.CurY; YOffset += YL*0.25; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawTile(Seperator, Canvas.ClipX*0.8, YL*0.5, 0, 0, Seperator.USize, Seperator.VSize); YOffset += 1.2*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText("G A M E R U L E S :", false); YOffset += 1.1*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(GRI.MOTDLine1, false); YOffset += 1.1*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(GRI.MOTDLine2, false); YOffset += 1.1*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(GRI.MOTDLine3, false); YOffset += 1.1*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(GRI.MOTDLine4, false); if (Canvas.ClipX > 500) { // Now start from bottom Canvas.SetPos(0, Canvas.ClipY - YL); if ( bTimeDown || (PlayerOwner.GameReplicationInfo.RemainingTime > 0) ) { bTimeDown = true; if ( PlayerOwner.GameReplicationInfo.RemainingTime <= 0 ) Canvas.DrawText(RemainingTimeMsg@"00:00", true); else { Minutes = PlayerOwner.GameReplicationInfo.RemainingTime/60; Seconds = PlayerOwner.GameReplicationInfo.RemainingTime % 60; Canvas.DrawText(RemainingTimeMsg@TwoDigitString(Minutes)$":"$TwoDigitString(Seconds), true); } } else { Seconds = int(Level.TimeSeconds); Minutes = Seconds / 60; Hours = Minutes / 60; Seconds = Seconds - (Minutes * 60); Minutes = Minutes - (Hours * 60); if (Seconds < 10) SecondString = "0"$Seconds; else SecondString = string(Seconds); if (Minutes < 10) MinuteString = "0"$Minutes; else MinuteString = string(Minutes); if (Hours < 10) HourString = "0"$Hours; else HourString = string(Hours); Canvas.DrawText(ElapsedTimeMsg$HourString$":"$MinuteString$":"$SecondString, true); } } // Hit fire to continue message Canvas.bCenter = true; Canvas.StrLen("Test", XL, YL); Canvas.SetPos(0, Canvas.ClipY - YL*4); Canvas.DrawColor = RedColor; if ( PlayerOwner.GameReplicationInfo.GameEndedComments != "" ) Canvas.DrawText(ContinueMsg@PlayerOwner.GameReplicationInfo.GameEndedComments@ContinueTrailer, true); else if ((PlayerOwner != None) && (PlayerOwner.Health <= 0) ) Canvas.DrawText(RestartMsg, true); Canvas.bCenter = false; } function DrawPlayerInfo( canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset) { local bool bLocalPlayer; local PlayerPawn PlayerOwner; local float XL,YL; local int AwardPos; local float TeamScore; PlayerOwner = PlayerPawn(Owner); bLocalPlayer = (PRI.PlayerName == PlayerOwner.PlayerReplicationInfo.PlayerName); //FONT ALTER // Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; if (PRI.Team < 4) TeamScore = RuneGameReplicationInfo(PlayerOwner.GameReplicationInfo).Teams[PRI.Team].Score; else TeamScore = 0; // Draw Ready if (PRI.bReadyToPlay) { Canvas.StrLen("R ", XL, YL); Canvas.SetPos(Canvas.ClipX*0.1-XL, YOffset); Canvas.DrawText(ReadyText, false); } Canvas.DrawColor = GetTeamColor(PRI.Team); if (!bLocalPlayer) { Canvas.DrawColor.R = byte(float(Canvas.DrawColor.R) * 0.9); Canvas.DrawColor.G = byte(float(Canvas.DrawColor.G) * 0.9); Canvas.DrawColor.B = byte(float(Canvas.DrawColor.B) * 0.9); } // Draw Name if (PRI.bAdmin) { //FONT ALTER //Canvas.Font = Font'SmallFont'; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticSmallFont(); else Canvas.Font = Font'SmallFont'; } else { //FONT ALTER //Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; } Canvas.SetPos(Canvas.ClipX*0.13, YOffset); Canvas.DrawText(" "$PRI.PlayerID, false); Canvas.SetPos(Canvas.ClipX*0.18, YOffset); Canvas.DrawText(PRI.PlayerName, false); //FONT ALTER //Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; // Draw Score Canvas.SetPos(Canvas.ClipX*0.5, YOffset); Canvas.DrawText(int(PRI.Score), false); // Draw Deaths Canvas.SetPos(Canvas.ClipX*0.6, YOffset); Canvas.DrawText(int(PRI.Deaths), false); if (Canvas.ClipX > 512 && Level.Netmode != NM_Standalone) { // Draw Ping Canvas.SetPos(Canvas.ClipX*0.7, YOffset); Canvas.DrawText(PRI.Ping, false); // Packetloss //FONT ALTER // Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; Canvas.DrawColor = WhiteColor; } // Draw Awards AwardPos = Canvas.ClipX*0.8; Canvas.DrawColor = WhiteColor; //FONT ALTER // Canvas.Font = Font'SmallFont'; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticSmallFont(); else Canvas.Font = Font'SmallFont'; Canvas.StrLen("00", XL, YL); if (PRI.bFirstBlood) { // First blood Canvas.SetPos(AwardPos-YL+XL*0.25, YOffset-YL*0.5); Canvas.DrawTile(FirstBloodIcon, YL*2, YL*2, 0, 0, FirstBloodIcon.USize, FirstBloodIcon.VSize); AwardPos += XL*2; } if (PRI.MaxSpree > 2) { // Killing sprees Canvas.SetPos(AwardPos-YL+XL*0.25, YOffset-YL*0.5); Canvas.DrawTile(SpreeIcon, YL*2, YL*2, 0, 0, SpreeIcon.USize, SpreeIcon.VSize); Canvas.SetPos(AwardPos, YOffset); Canvas.DrawColor = WhiteColor; Canvas.DrawText(PRI.MaxSpree, false); Canvas.DrawColor = WhiteColor; AwardPos += XL*2; } if (PRI.HeadKills > 0) { // Head kills Canvas.SetPos(AwardPos-YL+XL*0.25, YOffset-YL*0.5); Canvas.DrawTile(HeadIcon, YL*2, YL*2, 0, 0, HeadIcon.USize, HeadIcon.VSize); Canvas.SetPos(AwardPos, YOffset); Canvas.DrawColor = WhiteColor; Canvas.DrawText(PRI.HeadKills, false); Canvas.DrawColor = WhiteColor; AwardPos += XL*2; } //FONT ALTER //Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; } }qclass BMScoreboard extends RuneScoreboard; function DrawTableHeadings( canvas Canvas) { local float XL, YL; local float YOffset; Canvas.DrawColor = GoldColor; Canvas.StrLen("00", XL, YL); YOffset = Canvas.CurY; // ID Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(" ID", false); // Name Canvas.SetPos(Canvas.ClipX*0.15, YOffset); Canvas.DrawText(NameText, false); // Score Canvas.SetPos(Canvas.ClipX*0.5, YOffset); Canvas.DrawText(FragsText, false); // Draw Deaths Canvas.SetPos(Canvas.ClipX*0.6, YOffset); Canvas.DrawText(DeathsText, false); // Draw Awards Canvas.SetPos(Canvas.ClipX*0.8, YOffset); Canvas.DrawText(AwardsText, false); if (Canvas.ClipX > 512) { // Ping Canvas.SetPos(Canvas.ClipX*0.7, YOffset); Canvas.DrawText(PingText, false); } // Draw seperator YOffset += YL*1.25; Canvas.DrawColor = WhiteColor; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawTile(Seperator, Canvas.ClipX*0.8, YL*0.5, 0, 0, Seperator.USize, Seperator.VSize); YOffset += YL*0.75; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); } function DrawTrailer( canvas Canvas ) { local int Hours, Minutes, Seconds; local string HourString, MinuteString, SecondString; local float XL, YL; local PlayerPawn PlayerOwner; local int YOffset; local GameReplicationInfo GRI; GRI = PlayerPawn(Owner).GameReplicationInfo; PlayerOwner = PlayerPawn(Owner); Canvas.bCenter = true; Canvas.DrawColor = WhiteColor; Canvas.StrLen("Test", XL, YL); // Bottom seperator YOffset = Canvas.CurY; YOffset += YL*0.25; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawTile(Seperator, Canvas.ClipX*0.8, YL*0.5, 0, 0, Seperator.USize, Seperator.VSize); YOffset += 1.2*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText("G A M E R U L E S :", false); YOffset += 1.1*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(GRI.MOTDLine1, false); YOffset += 1.1*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(GRI.MOTDLine2, false); YOffset += 1.1*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(GRI.MOTDLine3, false); YOffset += 1.1*YL; Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(GRI.MOTDLine4, false); if (Canvas.ClipX > 500) { // Now start from bottom Canvas.SetPos(0, Canvas.ClipY - YL); if ( bTimeDown || (PlayerOwner.GameReplicationInfo.RemainingTime > 0) ) { bTimeDown = true; if ( PlayerOwner.GameReplicationInfo.RemainingTime <= 0 ) Canvas.DrawText(RemainingTimeMsg@"00:00", true); else { Minutes = PlayerOwner.GameReplicationInfo.RemainingTime/60; Seconds = PlayerOwner.GameReplicationInfo.RemainingTime % 60; Canvas.DrawText(RemainingTimeMsg@TwoDigitString(Minutes)$":"$TwoDigitString(Seconds), true); } } else { Seconds = int(Level.TimeSeconds); Minutes = Seconds / 60; Hours = Minutes / 60; Seconds = Seconds - (Minutes * 60); Minutes = Minutes - (Hours * 60); if (Seconds < 10) SecondString = "0"$Seconds; else SecondString = string(Seconds); if (Minutes < 10) MinuteString = "0"$Minutes; else MinuteString = string(Minutes); if (Hours < 10) HourString = "0"$Hours; else HourString = string(Hours); Canvas.DrawText(ElapsedTimeMsg$HourString$":"$MinuteString$":"$SecondString, true); } } // Hit fire to continue message Canvas.bCenter = true; Canvas.StrLen("Test", XL, YL); Canvas.SetPos(0, Canvas.ClipY - YL*4); Canvas.DrawColor = RedColor; if ( PlayerOwner.GameReplicationInfo.GameEndedComments != "" ) Canvas.DrawText(ContinueMsg@PlayerOwner.GameReplicationInfo.GameEndedComments@ContinueTrailer, true); else if ((PlayerOwner != None) && (PlayerOwner.Health <= 0) ) Canvas.DrawText(RestartMsg, true); Canvas.bCenter = false; } function DrawPlayerInfo( canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset) { local bool bLocalPlayer; local PlayerPawn PlayerOwner; local float XL,YL; local int AwardPos; PlayerOwner = PlayerPawn(Owner); bLocalPlayer = (PRI.PlayerName == PlayerOwner.PlayerReplicationInfo.PlayerName); //FONT ALTER // Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; // Draw Ready if (PRI.bReadyToPlay) { Canvas.StrLen("R ", XL, YL); Canvas.SetPos(Canvas.ClipX*0.1-XL, YOffset); Canvas.DrawText(ReadyText, false); } if (bLocalPlayer) Canvas.DrawColor = VioletColor; else Canvas.DrawColor = WhiteColor; // Draw ID and Name if (PRI.bAdmin) //FONT ALTER { //Canvas.Font = Font'SmallFont'; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticSmallFont(); else Canvas.Font = Font'SmallFont'; } else { //FONT ALTER //Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; } Canvas.SetPos(Canvas.ClipX*0.1, YOffset); Canvas.DrawText(" "$PRI.PlayerID, false); Canvas.SetPos(Canvas.ClipX*0.15, YOffset); Canvas.DrawText(PRI.PlayerName, false); //FONT ALTER //Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; // Draw Score Canvas.SetPos(Canvas.ClipX*0.5, YOffset); Canvas.DrawText(int(PRI.Score), false); // Draw Deaths Canvas.SetPos(Canvas.ClipX*0.6, YOffset); Canvas.DrawText(int(PRI.Deaths), false); if (Canvas.ClipX > 512 && Level.Netmode != NM_Standalone) { // Draw Ping Canvas.SetPos(Canvas.ClipX*0.7, YOffset); Canvas.DrawText(PRI.Ping, false); // Packetloss //FONT ALTER //Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; Canvas.DrawColor = WhiteColor; } // Draw Awards AwardPos = Canvas.ClipX*0.8; Canvas.DrawColor = WhiteColor; //FONT ALTER //Canvas.Font = Font'SmallFont'; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticSmallFont(); else Canvas.Font = Font'SmallFont'; Canvas.StrLen("00", XL, YL); if (PRI.bFirstBlood) { // First blood Canvas.SetPos(AwardPos-YL+XL*0.25, YOffset-YL*0.5); Canvas.DrawTile(FirstBloodIcon, YL*2, YL*2, 0, 0, FirstBloodIcon.USize, FirstBloodIcon.VSize); AwardPos += XL*2; } if (PRI.MaxSpree > 2) { // Killing sprees Canvas.SetPos(AwardPos-YL+XL*0.25, YOffset-YL*0.5); Canvas.DrawTile(SpreeIcon, YL*2, YL*2, 0, 0, SpreeIcon.USize, SpreeIcon.VSize); Canvas.SetPos(AwardPos, YOffset); Canvas.DrawColor = CyanColor; Canvas.DrawText(PRI.MaxSpree, false); Canvas.DrawColor = WhiteColor; AwardPos += XL*2; } if (PRI.HeadKills > 0) { // Head kills Canvas.SetPos(AwardPos-YL+XL*0.25, YOffset-YL*0.5); Canvas.DrawTile(HeadIcon, YL*2, YL*2, 0, 0, HeadIcon.USize, HeadIcon.VSize); Canvas.SetPos(AwardPos, YOffset); Canvas.DrawColor = CyanColor; Canvas.DrawText(PRI.HeadKills, false); Canvas.DrawColor = WhiteColor; AwardPos += XL*2; } //FONT ALTER //Canvas.Font = RegFont; if(MyFonts != None) Canvas.Font = MyFonts.GetStaticMedFont(); else Canvas.Font = RegFont; } | ||
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Peregrine![]() |
Here is another thing im trying to get working on server. ive been working on these for 2 months and completed the score board today and this 2 one yesterday class acup expands Effects; class aburn expands Effects; vclass abloop expands projectile; var(midovar) sound sboom; // Hit sound var acup flame; var aburn zstar; function Tick(float DeltaTime) { local rotator zrot; local vector dud; if (flame==None) { zrot=Rotation; zrot.pitch+=65535/4; flame = Spawn(class'armagedon.acup',self,,Location+Normal(Vector(Rotation))*5,zrot); flame.SetBase(self); } if (zstar==None) { zrot=Rotator(Normal(Vector(Rotation))*-1); zstar = Spawn(class'armagedon.aburn', self,, Location+Normal(Vector(zrot))*20, zrot); zstar.SetBase(self); } } function Destroyed() { if (flame!=None) { flame.Destroy(); } if (zstar!=None) { zstar.Destroy(); } Super.Destroyed(); } function HitWall(vector HitNormal, actor Wall) { // Bounce! Zboom(Location,Rotation); Destroy(); } function Landed(vector HitNormal, actor HitActor) { HitWall(HitNormal, HitActor); } function Zboom(vector hitloc,rotator myrot) { local actor A; local int i; local bool bCollisionJoints; foreach RadiusActors(class'actor', A, 300, hitloc) { if (A.bHidden) continue; if (!FastTrace(Location, A.Location)) continue; if (A.IsA('Pawn') && Pawn(A).reduceddamagetype!='all') { // Set on fire Pawn(A).PowerupBlaze(Pawn(Owner)); // Do some damage A.JointDamaged(300, PlayerPawn(Owner), A.Location, Normal(A.Location-hitloc)*600, 'fire', 0); A.AddVelocity(Normal(A.Location-hitloc)*600); } else if (A.IsA('Decoration') || A.IsA('Inventory')) { // Set all collision joints on fire for (i=0; i if ((A.JointFlags[i] & JOINT_FLAG_COLLISION)!=0) { bCollisionJoints = true; A.SetOnFire(Pawn(Owner), i); } } if (!bCollisionJoints) A.SetOnFire(Pawn(Owner), 1); } } PlaySound(sboom); for (i=0;i<4;i++) { Spawn(class'armagedon.aboom', Owner,, hitloc, myrot); myrot.Yaw+=65535.0/8; myrot.Pitch=0; } } }class dark expands effects; var(settings) float zlast; function Tick(float DeltaTime) { zlast-=DeltaTime; if (zlast<=0) { if (LightRadius<=DeltaTime*[255.0)) Destroy(); else LightRadius-=DeltaTime*(255.0); } if (LightRadius<230 && zlast>0) { LightRadius+=DeltaTime*(255.0); } } class aboom expands Effects; simulated function Spawned() { } simulated function Tick(float DeltaTime) { Drawscale+=10*DeltaTime; ScaleGlow -= DeltaTime * 2; if(ScaleGlow <= 0) Destroy(); } 2 < I ì U a ‰×‡Ôâ9Œ?,Œ §Ôâ9Œ €¢Da ¦ ˆ € £ ™> ! ? 3 ¸««?, !¹Ÿ« !?,1 ²Ÿ?%a z///////////////////////////////////////////////// class dot expands effects; var int zcount,zn; var(settings) float ztimer,zdelay,zfreq; function Tick(float DeltaTime) { local vector myloc[4],hitloc,hitmom; local int i,l; local dot d; local rotator myrot; ztimer-=DeltaTime; if (zn>=3) Destroy(); if (zcount<3) zcount+=1; if (zcount==2) { foreach RadiusActors(class'armagedon.dot',d,10) { if (d!=self) Destroy(); } d=None; zdelay+=DeltaTime; ztimer+=RandRange(0.0,10.0-zdelay); myloc[0]=Location; myloc[1]=Location; myloc[2]=Location; myloc[3]=Location; myloc[0].x+=zfreq; myloc[1].x-=zfreq; myloc[2].y+=zfreq; myloc[3].y-=zfreq; for (i=0;i<4;i++) { l=0; foreach RadiusActors(class'armagedon.dot',d,zfreq/2,myloc[i]) { if (d!=None) l++; } if (l==0 && Trace(hitloc,hitmom,myloc[i],Location,false)==None) { d=Spawn(Class'armagedon.dot',Owner,,myloc[i],Rotation); d.zdelay=zdelay; } } } if (ztimer<=0) { myrot=Rotation; myrot.Yaw=myrot.Yaw+RandRange(-65535.0/20.0,65535.0/20.0); myrot.Pitch=-65535/4; myrot.Pitch=myrot.Pitch+RandRange(-65535.0/20.0,65535.0/20.0); SetRotation(myrot); Fire(); zn++; ztimer+=RandRange(2.0,6.0); } } function Fire() { local rotator myrot; local abloop proj; proj = Spawn(class'armagedon.abloop', Owner,, Location+Normal(Vector(Rotation))*5, Rotation); proj.Velocity=(Normal(Vector(Rotation))*1300.0); PlaySound(Sound'EnvironmentalSnd.Fire.fireignite09'); } class armagedon expands Effects; #exec AUDIO IMPORT FILE="C:\Games\Rune\Dasomen.WAV" NAME="omen" GROUP="omen" function Spawned() { local vector start,end,hitloc,hitmom,loc2; local PlayerPawn P; local rotator myrot; if (owner==None) Destroy(); start=Location; end=start; end.z+=5000; Trace(hitloc,hitmom,end,start,false); hitloc.z-=50; myrot=Owner.Rotation; myrot.pitch-=65535/4; Spawn(Class'armagedon.dot',Owner,,hitloc,myrot); foreach AllActors(class'PlayerPawn', P) { P.ClientPlaySound(Sound'armagedon.omen.omen'); } loc2=hitloc; loc2.z+=1; Spawn(Class'armagedon.dark',Owner,,loc2,myrot); Spawn(Class'armagedon.dark',Owner,,loc2,myrot); Spawn(Class'armagedon.dark',Owner,,loc2,myrot); Destroy(); } | |||
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| Peregrine |
Jesus, Reap! Maybe you should edit those and put them in an attachment. | |||
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Member![]() |
lol, yea it is pretty damn long | |||
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Peregrine![]() |
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| Peregrine |
That BMscoreboard sounds somehow familiar hehehe. I made it I dont mind you using my code but hell, at least dont show it off like it was your doing. You have downloaded it to your cache from Swedengames.NET servers and then what? batchexport? Or just renamed it to something? Anyway, you get it to work by renaming the file from cache to: BMscoreboard.u and the making a BMscoreboard.int where you have the public like this: [Public] Object=(Name=BMscoreboard.BMscoring,Class=Class,MetaClass=Engine.Mutator,Description="BMscoreboard") Or better yet, you can download it with installation instruction from: http://www.saunalahti.fi/~jljarvin/BM/BMscoreboard.zip | |||
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Magistrate![]() |
Nice work, Druid. Reaper... | |||
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Magistrate![]() |
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Peregrine![]() |
well, sorry if i put it that way, i dont want it as a mutator.Thats what im working on to change unless u can do it for me.What i meant by saying i tryed working on it for months i tryed making my own score board never could do it. | |||
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| Peregrine |
You can download it from the link I posted in my post above | |||
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Peregrine![]() |
i did thanks man it works good Anyone know the admin command for changing the low gravity setting during game, like unter does when starting mace wars? plus, anyone know how to get that armagedon thing working in servers? | |||
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| Peregrine |
admin set engine.zoneinfo zonegravity (z=???) I forgot what normal gravity is. | |||
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Peregrine![]() |
Thanks druid.. All InvisionFree forums are offline for 3 days due to major errors, so o one will be able to access my forum.. The head of support is Duffman he is working on it. PS: ill keep u informed | |||
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| Peregrine |
I downloaded your stats board thing for Rune but I can't seem to get it to work. I added it to my system folder and added the line to my Rune.ini file as well so Im wondering why it isn't working. Can you please help me out? | |||
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| Peregrine |
Have you added it to "mutators" when you start server? It is only for DM/TDM, havent even tested it on arena | |||
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| Peregrine |
Yes I have but it still doesnt work for me. How do you find out the peoples scores with this mute? | |||
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