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*chortle* Me mapping?
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Peregrine
Picture of YellowHair
posted
Well I can try! This is my first puny attempt... quite fun really, I never tried doing it before because the complicated looking editor and the total lack of tutorials and help files in my messed-up program... but I got some tutorials off the web, and Odin and Mid gave me a couple pointers (thankya both!)...

There's still a section or two of wall texturing that I couldn't get aligned quite right, and it's driving me mad... Puppy but I tried...

Any comments, pointers, criticism, etc much welcome, of course. Razz



DM-Durr.run (29 Kb, 279 downloads)
 
Posts: 448 | Location: Ohio, USA | Registered: Mon July 14 2003Reply With QuoteReport This Post
Member
Picture of Eisregen
posted Hide Post
i like! really good start. (better than my first map... glad nobody will ever see it.) i noticed some bugs. you should make the stuff unbreakable.
a really cool addon would be an outdoor scene. Razz
keep it going! i can't handle the editor and i'm always glad to see people who can. *lol*

Imagebuggy.jpg (37 Kb, 333 downloads)
 
Posts: 425 | Location: Saxony, Germany | Registered: Tue July 01 2003Reply With QuoteReport This Post
Peregrine
Picture of YellowHair
posted Hide Post
Thankya!

I purposefully didn't even look into making objects unbreakable because I do love to smash things... but yah, maybe some things shouldn't be bashable... *sigh*

Errrm outdoors... don't think I know how to do that yet. Puppy We'll see...

 
Posts: 448 | Location: Ohio, USA | Registered: Mon July 14 2003Reply With QuoteReport This Post
Emeritus
Picture of Faison
posted Hide Post
nice yellow, good first map simple and yet tyou learned some basics. If you ever need a hand, I'll walk you on vent with some other basics that seem harder at first but save loads a time.


Can't wait on the next one.
 
Posts: 329 | Registered: Thu January 30 2003Reply With QuoteReport This Post
Secretary
Picture of Midknight
posted Hide Post
Heheh!!!
Looks as if you are building the interior out of a fortress or castle. Good use of the textures and decorations. There are a few things I would have breakable. Make the keg stack unbreakable. I never thought about making a stack before like that. Same here if you need a hand in more things just get me on vent.


Faison -- Maybe we should make a mock map that incorporates different techniques and design ideas. Just a map you download and open in the editor to look at how certain things are and possibly able to copy to there own creation. What do you think?

 
Posts: 1280 | Location: Edmonton | Registered: Sat January 18 2003Reply With QuoteReport This Post
Member
Picture of Tetchro
posted Hide Post
Nothing much more to add, Yellow, just make some of the things unbreakable.
It's pretty good and with my mspaint skills, here's some shots... lol.

ImageYellow_Map_Glitches.JPG (69 Kb, 294 downloads)
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
Sunshine
Picture of Pencil
posted Hide Post
Okay, well, I like it. I should try, although my contempt for the awful RuneEd camera (imo) makes me not want to... we'll see.

And TeT, your mspaint skills never fail to impress. Keep at it, ol' chap (but please... please download Photoshop Smile)!
 
Posts: 1308 | Location: NJ | Registered: Tue November 04 2003Reply With QuoteReport This Post
Member
Picture of Tetchro
posted Hide Post
quote:
Originally posted by Pencil:
And TeT, your mspaint skills never fail to impress. Keep at it, ol' chap (but please... please download Photoshop Smile)!

Actually, I do have Adobe Photoshop... Just haven't used it in a while. I used it to make my pic in my profile, though.
LOL
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
Peregrine
Picture of YellowHair
posted Hide Post
Tsk! Silly people, you're supposed to break the top keg FIRST... then you don't have the problem of it floating in air. Razz

And get out of my pot! Eek


Thanks for the input. I have been tinkering around a bit more with the editor but I swear it's possessed... won't do anything right for meee...
 
Posts: 448 | Location: Ohio, USA | Registered: Mon July 14 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
posted Hide Post
I see good potential, actually. Nice work.
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Member
Picture of Krackhead
posted Hide Post
Not bad Yellow keep it up.
 
Posts: 910 | Location: Florida USA | Registered: Sun January 19 2003Reply With QuoteReport This Post
Peregrine
Picture of YellowHair
posted Hide Post
*mumble grumble*

I have a problem... on me new lil' map, I assigned different nutrition values to the food, as well as changed sound for some. Both effects worked fine when I tested them from the editor, but when the map is on its own neither are working. Any ideas why and how to fix it... if I can't get this working I'm going to need to rethink a large portion of this map I'm currently working on. Frown Would be too much food lying around if they're on full value...

The way I did was right click on a food item, properties - food - nutrition - number. Values are pretty random, no set number for any specific type.

For the sound, I had just turned off the drinking sound of the stein, if the nutrition value was zero. Again, worked fine in editor, not in other server.
 
Posts: 448 | Location: Ohio, USA | Registered: Mon July 14 2003Reply With QuoteReport This Post
Member
Picture of Mr_Fister
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Not really sure yellow but.... could be that when rune respawns your food it respawns with the original food value. You may have to make a subclass of the food you want changed and use that instead. BTW farrrr nicer looking than my first map lol. Keep up the good work Smile.
I had a similar prob with runeohealths. I took the sound away when I added it so it could be hidden, and the first one worked fine, but when it respawned it had the noise again. Not very hidden if ya can hear it hehe.
 
Posts: 691 | Location: The Ocean! | Registered: Wed January 22 2003Reply With QuoteReport This Post
Peregrine
Picture of YellowHair
posted Hide Post
Heh, I was looking and glaring at those runes of health as well... noisy things...

Nah, the food wasn't working with proper values even the first time around. Confused
 
Posts: 448 | Location: Ohio, USA | Registered: Mon July 14 2003Reply With QuoteReport This Post
Emeritus
Picture of Faison
posted Hide Post
Try this Yellow.

Don't change the item's properties after you place them on the map. Instead change the properties in the classes menu on the right before you place them. That will tell the engine/map to use that default setting everytime they respawn. That setting should remain with the map until you change the properties in the classes menu.

It also helps if you are going to have multiple items with exactly the same custom properties. It makes it easier to place them instead of going to each individual actor and changing their properties.

If, on the other hand you are going to have several of the same items that will have different properties, then the way Fist-meister descibed is the best way. Create a new sub-class under the items your using. You can do this multiple times for any item. That way it may look the same but it has different properties i.e. sounds, damage, hits, structual intergrity, nutritional value, or lighting.

Whew! I hate typing. Try that let me know if it works.
 
Posts: 329 | Registered: Thu January 30 2003Reply With QuoteReport This Post
Peregrine
Picture of YellowHair
posted Hide Post
Thankya Fister and Fais... got the food all working correctly now (I hope). Also managed to make a permanently silent Rune... Puppy


Here's the map I was working on. I've had this tested to hell and back, so hopefully there's less bugs and things to pick at this time! Eek


Sidenote: Most things are deliberately breakable. I like to smash things, okay?

Sidenote2: The more obvious food has lesser value then the hidden/less accessible stuffs...

Zip/GZ archiveDM-WarriorBarracks.zip (101 Kb, 31 downloads)
 
Posts: 448 | Location: Ohio, USA | Registered: Mon July 14 2003Reply With QuoteReport This Post
Member
Picture of WoOdY
posted Hide Post
Is everything suppose to break like all the kegs pellows etc.
 
Posts: 640 | Location: Kentucky | Registered: Mon January 20 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
posted Hide Post
lol, you're mapping skills have quickly surpassed mine.

Nice job, I especially like the hidden dagger, lol.
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Member
Picture of Tetchro
posted Hide Post
[QUOTE]Originally posted by Manowar:
lol, you're mapping skills have quickly surpassed mine.
QUOTE]

Same here...

Also, I made another one of my pictures with some screen shots... Pencil, this time I used some Adobe Photoshop, tell me if my work's better, I made this one faster.

Also, these are just things I noticed, not saying you should chnage them, etc., Yellow.
Great map, by the way. Thumbs Up

ImageYellows_Map2_copy.jpg (204 Kb, 84 downloads)
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
Member
Picture of Tetchro
posted Hide Post
quote:
Originally posted by Manowar:
lol, you're mapping skills have quickly surpassed mine.



Same here...

Also, I made another one of my pictures with some screen shots... Pencil, this time I used some Adobe Photoshop, tell me if my work's better, I made this one faster.

Also, these are just things I noticed, not saying you should chnage them, etc., Yellow.
Great map, by the way. Thumbs Up[/QUOTE]
 
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003Reply With QuoteReport This Post
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