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...i need some help with this
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Peregrine
posted
Ok first off i'm trying to skin a SarkAxe, now before i go insane and grab a hammer and make it one with my monitor i thought i'd ask and see if someone knew what the hell i'm doing wrong , probably everything , i apologise for the length of this but i thought i'd include the code , the one thing that evades my grasp


//================================================
// Vociferous.
//================================================
class Vociferous expands PlayerSarkAxe;

//================================================
//
// BodyPartForPolyGroup
//
//================================================
function int BodyPartForPolyGroup(int polygroup)
{
switch(polygroup)
{
case 1: case 14: return BODYPART_LLEG1;
case 2: case 7: return BODYPART_RLEG1;
case 5: return BODYPART_HEAD;
case 6: case 8: return BODYPART_RARM1;
case 11: case 13: return BODYPART_LARM1;
case 3: case 4: case 9:
case 10: case 12: return BODYPART_TORSO;
}

return BODYPART_BODY;
}

//================================================
//
// ApplyGoreCap
//
//================================================
function ApplyGoreCap(int BodyPart)
{
switch(BodyPart)
{
case BODYPART_HEAD:
SkelGroupSkins[10] = Texture'runefx.gore_bone';
SkelGroupFlags[10] = SkelGroupFlags[10] & ~POLYFLAG_INVISIBLE;
break;
}
}

//================================================
//
// SeveredLimbClass
//
//================================================
function class SeveredLimbClass(int BodyPart)
{
switch(BodyPart)
{
case BODYPART_LARM1:
case BODYPART_RARM1:
return class'VociferousArm';
case BODYPART_HEAD:
return class'VociferousHead';
}

return None;
}



try not to laugh but can anyone see where i'm going wrong....
 
Posts: 116 | Location: Nevada , US | Registered: Fri August 01 2003Reply With QuoteReport This Post
Emeritus
Picture of Impaler
posted Hide Post
The code is ok.
I'm going blind here: did you subclass SarkaxeArm&Head to get VociferousHead&Arm?; have you compiled the scripts (F7)?

What's happening exactly?
 
Posts: 539 | Location: Romania | Registered: Sun January 12 2003Reply With QuoteReport This Post
Peregrine
posted Hide Post
lol thanks Imp , i just did all of that and it shows up now Big Grin , now i jsut have to dink around with the textures lol.
 
Posts: 116 | Location: Nevada , US | Registered: Fri August 01 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
heard you got a first version done; is it ok to see?
 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Emeritus
Picture of Faison
posted Hide Post
yup here's some shots of it

ImageVociferous.JPG (38 Kb, 60 downloads)
 
Posts: 329 | Registered: Thu January 30 2003Reply With QuoteReport This Post
Emeritus
Picture of Faison
posted Hide Post
his axe and have a nice day hammer

Odin'sweap's.bmp (279 Kb, 46 downloads)
 
Posts: 329 | Registered: Thu January 30 2003Reply With QuoteReport This Post
Emeritus
Picture of Faison
posted Hide Post
Oops here they r

ImageOdin'sweap's.JPG (28 Kb, 55 downloads)
 
Posts: 329 | Registered: Thu January 30 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
very good stuff.

"want fries with that?" sword? Wink
 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Peregrine
posted Hide Post
The Sword will Come with frys in my final lol.
 
Posts: 116 | Location: Nevada , US | Registered: Fri August 01 2003Reply With QuoteReport This Post
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