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| Treasurer |
The basic idea is two teams around a central goal (or several goals, as in the case of Mid's Skockey); preferably, the goal would be clearly marked by light or natural object (Fais might be able to import a medieval flag). Skolf goals should be zones with a ZoneTag of 'golf' (no quotes); and you can insert info actors for now with a 'skolf' tag where the heads should be placed: the mutator will take care of the rest. | ||
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I have got a nice grass texture if anyone wants it. | |||
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| Treasurer |
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| Treasurer |
One concept that Woods and I talked about tonight was offense and defense: one team defends the goal, the other tees-off; opposing sides can switch after an arbitrary number of goals (five, say) or time limit. Also, the 3 pointer: any goal made from a distance greater than 75% of the length from skulf to goal. | |||
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The sketch... It's symmetrical, which may or may not be a good idea. skolfsketch.JPG (20 Kb, 197 downloads) Map Sketch | |||
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Magistrate![]() |
Sketch Two: Only half the team can spawn on the x-circle tees, the other half of the team spawns on other tees. A division of labor; half the team drives the ball over the river, while the other half finishes the job. skolfsketch2.JPG (12 Kb, 174 downloads) Skolf Sketch 2 | |||
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Sketch Three: Same concept as sketch two, different design. skolfsketch3.JPG (17 Kb, 166 downloads) Sketch Three | |||
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| Treasurer |
Problem is, Mano, on a given map (e.g. the last one); if only two players are connected, there are no available skolf balls: we'll have to drop one from heaven after every sinkage. | |||
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Arcadia Bluffs A professional caliber golf course, located in Northern Michigan. There are some beautiful layouts of some of the most difficult holes in the Midwest. | |||
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| Sunshine |
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| Sunshine |
Okay, so I ripped a diagram from a site and just painted some little things to show spawn points and the like, whatever. Thing is, for the mapper, this thing will have to be cut down a TON, but it seems like a great idea. The white lines represent out-of-bounds, that can be either white-lined out-of-bounds-lines OR trees as I diagramed. We'll see, work with it. Edit: What I meant by offense and defense; Offense=Drivers / Defense=Putters. justathing.jpg (43 Kb, 121 downloads) Thing | |||
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| Member |
These maps are going to have to be big.A skull can go a long way if you hit it right.Also, the map will have to have alot of atmosphere. | |||
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