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Adding .utx to .u file
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Peregrine
posted
I am "fixing" some issues in CTT with Barbarian_Mercenary. In order to have the torches lit in CTT, textures need to be added. Now, we tried it, but with not much success. Now I have CTT.u and CTT.utx that dont know anything about each other. How can I get textures added to CTT.u?

(Unter, the last resort)
 
Posts: 83 | Registered: Sun June 22 2003Reply With QuoteReport This Post
Emeritus
Picture of Impaler
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Add your textures to MyLevel texture pack and modify their paths.

"Now I have CTT.u and CTT.utx that dont know anything about each other" Confused what did you do to them?
 
Posts: 539 | Location: Romania | Registered: Sun January 12 2003Reply With QuoteReport This Post
Peregrine
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Mercenary is an experienced mapper and I sent him the CTT.u file. He said that it was lacking textures for the torches to burn. Then he added them to CTT.u somehow with RuneEd and all should have been ok. He then sent me the file back and I couldnt even find the gametype in my list anymore. I tried to batchexport the .u file back to .uc but nothing was "uncompiled". He then sent me the CTT.utx where all the textures are. So, is there a way to "include the .utx to .u"? I was reading the code and found some texture imports starting with:
#exec

How do those work?

Can I send the files to you Impaler, so you could test if you can make it work?

Any help appreciated.

PS. background for this work: CTT is a great mod but it has many versions, all capthetorch which leads to mismatches. Also Lärs modified Runeserveradmin is used by many and capthetorch uses that class... for nothing, it just mentiones it and by that it creates mismatches between different Runeserveradmins. On conclusion, if you run a capthetorch server, only half the people can get in. We try to compile it without the reference to Runeserveradmin class, to CTT.u so no mismatches can happen. Merc then recompiles his maps (and ask permission to compile other maps too) to function with CTT.u
 
Posts: 83 | Registered: Sun June 22 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
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I include my textures at compile-time with C++ commands:
#exec TEXTURE IMPORT NAME=Light FILE=Textures\Light.PCX GROUP="Icons" MIPS=OFF FLAGS=2
Is that practical for you guys?
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Peregrine
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Yes, thats what I'm looking for. Thanks Unter. Can't wait to get to test it. Must get Mercenary online first since
my RuneEd.skill == 0;
 
Posts: 83 | Registered: Sun June 22 2003Reply With QuoteReport This Post
Peregrine
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Unter is the unlimited unrealscript resource. Thanks, we got it to work
 
Posts: 83 | Registered: Sun June 22 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
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Beautiful.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
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