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Member
Picture of Mr_Fister
posted
Haven't been around too much as I been workin on dis here map.

Stargateshot.bmp (2,304 Kb, 79 downloads) Stargateshot
 
Posts: 691 | Location: The Ocean! | Registered: Wed January 22 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
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NJ fisty. For some advice from a rookie (Very fast learning rookie that is Big Grin) watch out for repetitive textures. It's very noticable on the colums. The prob with such high poly counts is it takes a long time to texture it properly.

Same with the sides of the walkways, try to align them with the top, that hole in the wall as well.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Lamur
Picture of SHADY
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ya, concerning the columns:

I find that a column should not exeed 12 sides. It is hard to texture it if it has more than that and there is no significant visual difference to a smaller count object.

otherwise the map looks cool, is there anything in that portal?
 
Posts: 1041 | Location: Belmont CA | Registered: Tue January 28 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
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Hookers and Coca Cola!
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Member
Picture of Mr_Fister
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the portal is the entry to the map and when it is done it will tp to the low cal ring. still a few bugs to work on but it is close now. ptooey! so close i can taste it.... I gotta move my monitor back a bit..hehe
 
Posts: 691 | Location: The Ocean! | Registered: Wed January 22 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
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tell them fools to shut it fister Wink

your map looks good, and i'm looking forward to it; you're one of my favorite mappers
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Lamur
Picture of SHADY
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which one of you can spell suckup?
 
Posts: 1041 | Location: Belmont CA | Registered: Tue January 28 2003Reply With QuoteReport This Post
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