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Treasurer
Picture of Unter den Uebrigen
posted


An authorized notification is sent from Rune's HTTPClient to an Apache server, encoded in base64 and with optional encryption; the client is additionally checked for IP.  After authorization, Apache GET's the log from RuneWebAdmin via http/1.1.  The log-info is immediately parsed into MySQL, where the results can be displayed in real-time on the web or eventually via screen.u live on any Rune server.

 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
posted Hide Post
quote:
the client is additionally checked for IP

? I asked you about this yesterday, you said the stats would be name tracked not IP tracked.

So which one would it be?
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Whoops; didn't see this post, dude.

The player will be name-tracked via authentication; the game client (in this case the Rune server) will be checked for IP to help avoid someone flooding the server with malformed data.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
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