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RoachAfterKill: Breakable / knockable weaps
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Picture of Unter den Uebrigen
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A stronger opponent can knock the weapon out of a weaker one's hands; with optional auto-switch after knock and throw.  Modeled after real-world physics (coefficient of restitution on materials).  Weapons turn red as an indication of their weakness (à la "Volatile Weapons" by LonghorN):

 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
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    Low Caliber Forum  Hop To Forum Categories  Portfolio    RoachAfterKill: Breakable / knockable weaps

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