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| Treasurer |
I'd like to devote a semi-permanent post to features one would like to see in an upcoming mod; first up, kyr0xx0r mentioned:
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| Emeritus |
whats the current situation on limbs/heads powerups? in-game stat board announcing firsts in low cal weapon categories? or biggest movers in rankings? and that green bath is kinda lonely these days...how about using it so that you glow but nothing else after you stand in it? gives ya something to do while waiting other than trashtalk... ps i'm glad the koopa and hulk are working out well... | |||
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| Treasurer |
Originally posted by Dante:To get the limbs looking exactly like Rune, we're talking at least a 120k addition to the mod size; if approximations suffice (i.e. an indistinguishable limb and head), we can get away with much less. in-game stat board announcing firsts in low cal weapon categories? or biggest movers in rankings?Our biggest rate limiter is ever size (roughly four columns including name); weapons are in toto seventeen. “Movers and shakers”, though statistically sophisticated, may well be a go, especially in a two-panel toggle display. Up on deck: the division of stat according to country. and that green bath is kinda lonely these days...We've been talking recently about limiting the Rune of Spoils to a 33% probability (fate, mistress, should have a say); the bath may yet therefore furnish forth a salve for the needy and death-shy. | |||
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Magistrate![]() |
Is there anyway we could elminate that damn ASCII? Not quite like de-wiving but automatically changing their characters to something alpha-numeric. That might be easier than changing the rest of our stuff to be compatable with ASCII. | |||
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| Treasurer |
We could play the guillotineur and get rid of anything above or below alphanums; we had such a thing with the “badge-keeper” and took the tags at the door. Thing is, people's names with little or no alphabetical substance may well be returned as nothing. Lol. | |||
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| Peregrine |
hey guys...just had some ideas of things to maybe improve on LLC website as well as the Arena. May find them lame or already in the works, but here goes: 1. Maybe im missing something but i find it a pain in the arse to find your name in the "Stats" area, like you have to go through the list looking for your name to see your stats = what about if you had a "SEARCH" bar once you enter stats where you could just type in your Call Sign and see all you stats? 2. For the Arena as well all know it we primarily use the 1on1 arena and ffa, the poor torch arena is starting to get cobwebs on it from neglection, now this may take a bit or it may not even be able to be done but what about if you edited that portion of the map - if possible and make it like that Standard map in RUNE, the one with the lava around it...maybe have fire? This way its a pit surrounding you adds skill to the game to not fall off, or push ur oppenent to the edge? would say thats better than running around slapping eachother silly. So let me know what you guys think. Thanks | |||
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| Treasurer |
Search bar sounds great; it's something we've been planning from the beginning. Navigation links at the bottom might be helpful too. Individual stat pages are on the way. About the small arena, that's a tough one; for the time being I almost consider it “reserved space”. It may well be that some new game type or possible mod occurs to us. | |||
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| Peregrine |
dayum...ur fast. Yeah reserved space is always good, would hate to have to knock down walls, might disturb the elder gods | |||
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| Treasurer |
Originally posted by ._:ERASER:_.:You may be right; though with seven peeps it works out pretty nice having the FFA and the 1on1. We've been talking about ratcheting it up to ten; and in that case a good solution for the third arena will be unavoidable. | |||
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| Emeritus |
hmm i know a lot of this is brainstorming, but i was hoping to document some so i don't repeat myself... with the spoils rune...how about it merely doubling your existing hit-points (that you finished the 1v1 with)? that way you still aren't quite fulfilled and have the option of using the green bath... or maybe 150% of the hits you finished a 1v1 with, to the present maximum of course... i'm a bit edgy with mistress fate being so active -though she is always there for/against me, hehe. btw, i was thinking only the 6 low cal weapons plus none/weapon included up on the ingame wall, no need to advertise the dwarf types or the damage type? also, billboard concepts, almost joking has become, for me, intriguingly irresistible.. i do have a lot of "useless" stats (eg the number of sperm each male makes is on average 1200/heartbeat).. | |||
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| Treasurer |
Originally posted by Dante:One of the more compelling solutions I've heard; it's only the automatic nature of the transaction that began to remind me of a bank teller. We should be wary lest people begin to deserve hp after the fight, like paychecks or state support. I'm interested, therefore, in merit- and chance-based compensation; and the percentage system you're describing comes closer than most. btw, i was thinking only the 6 low cal weapons plus none/weapon included up on the ingame wall, no need to advertise the dwarf types or the damage type?I went ahead and left that to the stats package, which blindly creates columns based off what it receives from Rune. That's most robust, as each possible future weapon has already been covered; what we could and should do, however, is make a column filter where the columns you decide to be shown or not be shown are stored locally in a cookie. also, billboard concepts, almost joking has become, for me, intriguingly irresistible..Like the advertisement concepts we discussed the other day? [edit]Aha; you were talking about the in-game wall. Indeed; there we'd have to submit the information to oeconomic scrutiny.[edit] | |||
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| Emeritus |
hmmm about the map interface for the stats.. to flesh it out a little: 'clickable' continents/countries? with pop-up charts/graphs.. 'density' type hatching: the higher that stats in a particular category, the more intensely red the country/continent is filled in..eg, for koopa capital: usa is shaded bright red, australia is slightly pinktinged.. overall, i'm thinking continents will simplify matters? and that an averaging for all stats for particular countries/continents would simplify too, as some countries are woefully under-represented in constituents.. but i'm talking out of my posterior; clueless about pragmatics here... | |||
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| Treasurer |
The pragmatics in any case challenging; a worthy project, and a fantastic idea. | |||
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Emeritus![]() ![]() |
Yeah member say and a whisper would be cool. I have a couple other suggestions but i think il give them directly to you or post them in the red carpet. | |||
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| Treasurer |
MemberSay and Whisper have been finished; along with a new command, “dEcAPS”; details along with the next update. | |||
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Magistrate![]() |
Something that would be set by your local minister, or another officer or two. Is there a way we can permanently mute certain IPs? | |||
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| Member |
All i've ever wanted is to be a member and have a crucify command . . . c'mon Lamers! Muhahahahahaaa! | |||
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Magistrate![]() |
quote: The old LC Conjure mod allowed for freezing. People heavily abused it, don't expect to see something similar, as I was frozen many times by rogue members before I came a member myself. | |||
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| Emeritus |
quote: guess that applies for site's sidebar too? | |||
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| Treasurer |
Originally posted by Manowar:Hilarious; like perma-sweat on gym attire? if irreversible castration is the issue, I might opt for an ol' fashioned ban. We're probably not dealing with a productive neighbor. But you've reminded me of a worthy project: maintain a central database of player permissions much like user permissions on the forum. The database would be common to Cycle and Arena; and allow us to restrict features at will, or even set time limits on particular restrictions. The permission system would combine itself famously with the authentication already in place, indeed would be an extension of this. Whereas authentication is name-based, permissions would be IP-based. | |||
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