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Emeritus![]() ![]() |
Just wondering if there's any way to seperate melee and throw kills with a particular weapon. Just for curiosity's sake, I'd like to know how many mace kills I've made lately lol. | ||
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| Emeritus |
compare: blunt - melee thrownblunt - thrown this is only if you know you haven't been using the other blunt (ThE BoNe!!) much. | |||
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Emeritus![]() ![]() |
Yea, I checked that, but I have no idea how many kills I've made with the bone. I remember I always used to use it in FFA's. | |||
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Peregrine![]() |
Hmm... 'nother question: why do we have stats for seldom or never used weapons; the high caliber weapons, as well as a few random stats, stone and magic...? (I don't even know what those are) Sure, a couple of people have a dozen or so kills with those, but is it necessary? Old history, perhaps, but those seem to be pretty stagnant stats there... makes less room for the more popular statistics, or any possible expansion of details. | |||
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| Treasurer |
Originally posted by YellowHair:It's not a question of œconomy, per se; but rather exhaustion. We let the stats dictate the different weapons it's come across -- in case certain new or exotic weapons escape our anticipation -- rather than command it to find a pre-determined set. That's statistical responsibility. For certain special applications: in-game stats, the upcoming personal stat pages; we can well limit the data to a more pertinant collection. In October, when I get back to Germany; we're planning a thorough-going review of the stats: from algorhythm to search mechanism. | |||
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