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Peregrine
Picture of Emrys
posted Hide Post
Could such a "switch" be abused by people who aren't playing in the head ball match?
 
Posts: 125 | Location: PA | Registered: Fri April 18 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Such a switch, whether physical or console-based, would probably disable itself after activation; to avoid in-game interruptions.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Lamur
Picture of SHADY
posted Hide Post
I don't think it matters what shape the "switch" takes. (it might be wise hoever to stay true to the command formula in place right now, ie votekick, mute, ban, ect.)

i also don't think that you will have a hard time educating the public; votekick is a great example. In about a week of implemintation votekick was known to nearly 90 percent of the lca goers. In two weeks time people got so comfortable with it that they began searching for ways to exploit it.

the main task ahead of you, aside from the coding, is determening the circumstances under which "switch" is neccessary and unneccessary.

it looks like there are two options:

1. automatic:

switch is done automatically to suit the number of people.


2. manual (more "democratic" of the two)

n = number of people on server
t1 = time elapsed since last activation of switchUp
t2 = time elapsed since last activation of switchDown

"switchUp = true" if "t1 != 5 mins" & "n-1 = voteyes"

"switchDown = true" if "t2 != 5 mins" & "n = voteyes"

(this will also ensure that the people that know about the switch will tell others about it)
 
Posts: 1041 | Location: Belmont CA | Registered: Tue January 28 2003Reply With QuoteReport This Post
Peregrine
Picture of Emrys
posted Hide Post
I must say Shady, I am impressed. And the command "switch" sounds like a better idea than the physical one, as well as easier to create I assume. Thumbs Up
 
Posts: 125 | Location: PA | Registered: Fri April 18 2003Reply With QuoteReport This Post
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