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ArenaMOD development update #6
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Peregrine
Picture of NuTT98
posted



- Fixed up the lighting in the den a little
- Due to Unter's great suggestion, the skywalk doesnt extrude into the arena now.
- Added a couple of crows Big Grin, if you catch one you get a kill bonus. They don't respawn, just 2 per round. I also extended the fake backdrop to make their distance appear natural, works very well.
- Ambient sound effects: Wind and random howling wolves and other unidentified creatures. Sure adds a neat presence to the arena over the old lifeless one. The wind is a constant loop, loud enough to add a nice effect but quiet enough to not get annoying. The wind is a custom sound so it will come with a small +/- 100kB package.

And due to a 5/1 vote, I will start working on newbie traps Big Grin. They will be able to play in the arena like before it's just that they will have a hard time getting to the skywalk area. It's reserved for skilled warriors and possibly Shady Eek

Maybe also for the High Caliber fools, have a Dwarf Battlesword placebo that sends you to the gutter if you try to pick it up Big Grin Big Grin

And as always I'm looking for suggestions here, especially what to put in the Den, I'm not sure how to decorate that place, maybe some custom meshes if you dudes know of any good ones.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
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So you patched the floor successfully?
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
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Yep the floor is good now.

Hey what's up with the server? I feel like taking a few heads off.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Lamur
Picture of SHADY
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sounds large, how big is it?
 
Posts: 1041 | Location: Belmont CA | Registered: Tue January 28 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
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Only 1.3 right now. Not much at all when you consider the older version with only half of this stuff was 1.8

The map itself is 1.15
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Lamur
Picture of SHADY
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did you "stress test" it yet?
 
Posts: 1041 | Location: Belmont CA | Registered: Tue January 28 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
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Nope. Will when it's finished and everything is working right. I will just assume its working as it should. Maybe we can get a beta host beforehand, but I don't think thats necessary.

There's still a lot I want to do, all the detail work. I have some really sweet ideas, you will love em, but I'll keep em a secret for now hehe.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Lamur
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well, you never know.

It might buckle under multiple connections.
 
Posts: 1041 | Location: Belmont CA | Registered: Tue January 28 2003Reply With QuoteReport This Post
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