Low Caliber Club
Low Caliber Club
    Low Caliber Forum  Hop To Forum Categories  Gaming General    Ideas for Features to Accompany the Upgrade

Moderators: Manowar, Midknight
Go
New
Find
Notify
Tools
Reply
  
Ideas for Features to Accompany the Upgrade
 Login/Join
 
Emeritus
Picture of Ministration
MSN does not support status - click here for the profile.
posted
Since Unter's upgrading the server to include an arena-style 1 on 1 pit, I've thought of some other things he might want to tweak while he's at it. Not saying they must be changed, but wouldn't be against it either Wink

For starters, even all thrown weapons' damage. That way if someone lucks out and nails you with a thrown bone club as opposed to a thrown viking short, you won't find yourself with half a life bar less. A good standard damage for all thrown weapons would be around the roman sword area... any thoughts on this?

Another idea would be to crank up the required "mana" to use the rune powers of all the weapons. I think they should all need at least 5 kills in a row. There's too many people abusing this stuff, ESPECIALLY the damn torches! (DS=DickSuckers)Argon anyone? Haha Mano that was a good time :P

Also, if the middle-sized pit is going to be arena-style now, maybe a bit of design change is in order? I don't really know how much of a difference it would make, and might be too much trouble. I was thinking there could be a clear upper level to it that people can stand on and watch the fights below.

I also have a big idea that could add a sort of RPG element to the server, but don't want to post it here. I'll make a new topic for it, since I don't really want people to take it too seriously - as it would be a pretty big modification to some of the code.

By all means, post your ideas and thoughts here. As always, criticism is very welcome. Thanks!

P.S: I'll get you yet AE! :P
 
Posts: 526 | Location: Flin Flon, MB, Canada | Registered: Wed May 21 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
posted Hide Post
Don't be messing with my throws! Wink

To do the idea in the middle arena I imagine we'd have to get around to that map update we've been kicking around. Problem is, none of us are experienced AR mappers. Just a bunch of DM folks.

Beer
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Emeritus
Picture of Ministration
MSN does not support status - click here for the profile.
posted Hide Post
I'm sure Fister could manage. He seems to be the fabled God of Mapping.. lol

As for the switching from DM to AR, one could just study a bunch of AR maps and experiment around with its features.
 
Posts: 526 | Location: Flin Flon, MB, Canada | Registered: Wed May 21 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Good stuff. Are you saying that throw damage is out of sync with blunt damage, and we should make them the same; or that throw damage is in sync with blunt, and we should even them out regardless of their blunt damage?
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
realism: factor in distance and height...how tired you avatar is (ie how much juice he has left)...many weapons in your inventory weighing you down...

or not Confused
 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Member
Picture of Mr_Fister
posted Hide Post
hehe sounds complex hehe
 
Posts: 691 | Location: The Ocean! | Registered: Wed January 22 2003Reply With QuoteReport This Post
Emeritus
Picture of Ministration
MSN does not support status - click here for the profile.
posted Hide Post
Yeah, I feel they should be evened out regardless of their swing damage. All thrown weapons behave the same, so I don't really find it fair that a thrown bone club should do so much more damage than anything else. If you want to take advantage of the bone club's damage, you'll have to posess enough skill to weild it.
 
Posts: 526 | Location: Flin Flon, MB, Canada | Registered: Wed May 21 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Originally posted by danteER:
realism: factor in distance and height...
Hmm, fascinating.  If it is really the case, like Manowar thinks, that people's comps are getting better, we can afford to import some worldly physics.  What you're talking about, I assume, Dante, is particle collision in 3d space?

rakWeaps already takes fatigue into account with weapon drop: you're more likely to drop your weap when you're tired.  We could probably cook up a simple linear algorhythm: the damage the throw takes off is in proportion to your health vs. maximum health.

 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
posted Hide Post
but what about my beautiful long distance shots?! Frown Mad Frown

lol do whatever you guys wish. Cool

Beer
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
i was merely bringing up the physiological and physical applications to rune that are possible...

you can have the weapon losing force over say half an arena length...the weapon flying further when thrown from a higher place such as the ledge...
the avatar throwing half the distance at half the hit points...not an attempt to curb mano, besides he'll still nail most of us...
i mean, many possibilities if you want to make it as realistic as possible...

but i dont want to make people, especially unter, slave away at code just so we could sit around and criticise...ok?

 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
quote:
Originally posted by Ministration:
All thrown weapons behave the same, so I don't really find it fair that a thrown bone club should do so much more damage than anything else.


well, a gobo axe takes longer to throw and travels less for more damage than say a mace...
i like that distinctness...sometimes its obvious when people dont throw their favorite weapon...

but point taken...i know some people get really p/oed by thrown weapons...

maybe gobo axe>roman sword>bone club>mace>shortsword/handaxe?
 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Peregrine
Picture of {Blade}Jaguar_Blade
posted Hide Post
Well i have an idea........ make the map in to a gladiator style ring where theres a dome the top part its transparent where others may watch. and some new textures would be nice like example from the gladiator arena in rome. eh? also place weapon racks on 2 opposite sides where the winner doesnt nned to exit the arena and just wait 4 the next bunch of fools lol. and please ive been nagging about all games... MUSIC/AMBIENCE add some even the drums from the goblins. Music gives the feel of the battle. or crowd ambiance where the spectaors ar sort of cheering if a legal hit or booing if thrown weapons then really gets exited if a playaer beheads another player. also arena obstacles like pillars which can be destroyed if hit too much and uh........ a tavern beside the arena with a window which allows others players too see front side seats while in the tavern. in the window a tankard is placed which generates mead for injured players(very quickly). and uh maybe bestiary battles where admin can input a command to realese "the wild beasts" or sumthin then the seltected beast comes out a trpdoor roaring. also maybe chariots fight like the bird in the other server expet its modeled as a chariot. aye... and also a plaque which is updated who is the top (for the current game)... I have and idea for a matrix mod..... when the players click thats the time t slomo starts and ends after the weapon stops(suitable for 1v1 arean)MY IDEA lol please if u use any of my idea please give me recognition im an aspiring game developer/director whatever...... got tons more of i dea but i might be flooding u too much. tel me if ur interested in more idea stuffs. i wish i could model it myself but my Rune ed is busted bigtime........ MORE POWER TO LOW CALORIES!!!!
 
Posts: 39 | Location: Manila, Philippines | Registered: Mon June 02 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
i believe mano showed me the transparency map arena sometime ago...modelled exactly on lca too which was excellent..."ar-classicarena"? i think

as for the bar map with wives and weapon racks...it has been done already and here on the forum somewhere...so maybe unter it'd be a nice time to try to combine the two?
though it cant be as simple as slapping the two together, eh?
only worry is that the humongous map will create even worse lag for you, jag...hehe

as for the dungeon crawling monster slugfest...i believe fister is very nicely putting his excellent maps together...they are really quite extraordinary..a trigger to pull in monsters or have them respawning...fister's got both covered i think...

i believe there IS a matrix mod out and a server which runs it sporadically...wanna investigate?

as for ambience...i played some sports sims before, and is that what you're thinking...eg nba live series..?

btw, um, are we anorexic or on a diet or something?

 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Peregrine
Picture of {Blade}Jaguar_Blade
posted Hide Post
Yup i know that my ideas might have been thought off but NOT done yet so i was just thinking imagine the possibillipties lol and im confident our map maker friend has the knoledge and skil to pull this off right?. i m just saying that we create a map which has it all....... it doesnt matter wether was already done what matters is it has it all. therefore attracting more perigrenes to join which will make LOW CAL one of the most prominent communities which will last. ..... Aye i need to lose weight.....and matrix i just added it for mebe a little fun from time 2 time. and i believe that it will not cause lag much since (humbly speaking) my computer can take the graphics since it is already loded on my computer. the lag is caused by my modem and 2 million other people im sharing isp with.lol

SEE U IN THE BATTLE FIELD
 
Posts: 39 | Location: Manila, Philippines | Registered: Mon June 02 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
hey apologies, i just realised i sounded like i was beating you down with a stick...sorry i just wanted to make sure someone heard and acknowleged your interests... Red Face

now i just hope unter and fister would say something here...
 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Peregrine
Picture of {Blade}Jaguar_Blade
posted Hide Post
No no im not angry i was just pointing out some things. to be honest i was rereading my post I sounded like i ws a bout to kill someone.it hard to talk in forum sometimes what u say gets misundastood. anway i hope this map gets done id help but my runeed went BYE BYE registry error thing when i go to meshes. hmmm.. but i maybe able to model it on 3ds max.... mebe.....

MORE POWER TO LOW CALcarrie!
 
Posts: 39 | Location: Manila, Philippines | Registered: Mon June 02 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
mayhaps some of those runeed features are meant to be used with hov and 1.07?

consider getting those installed?
 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Member
Picture of Mr_Fister
posted Hide Post
something here
 
Posts: 691 | Location: The Ocean! | Registered: Wed January 22 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
lol
Moon

just like me asking people:
"what brought you here today?"
and they always say:
"an ambulance"

ho ho ho what an icebreaker when they've had a heart attack...

 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
quote:
Originally posted by {Blade}Jaguar_Blade:
... I have and idea for a matrix mod..... when the players click thats the time t slomo starts and ends after the weapon stops(suitable for 1v1 arean)...


check this out and tell me what you think:

matrix mod from secretlab.net

Puppy
 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
  Powered by Social Strata  
 

    Low Caliber Forum  Hop To Forum Categories  Gaming General    Ideas for Features to Accompany the Upgrade

© Low Caliber Club 2002-4
Gallery | Chat | Archive | Tutorials | Red Carpet

Constitution

Members

Forum

Stats

Wiki