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| Treasurer |
Maps we discussed; vie for your favorite few:
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| Peregrine |
Why not rotate them every week or so? Is that a royal hassle? | |||
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| Emeritus |
dwarfforge a bit gimmicky, not unlike its cousin chaos. | |||
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| Emeritus |
well ok, tried dwarf-forge a bit more.. guess its learnable..it was only my crappy connection that gave me problems.. i get weird extrapolations: occasionally i think my avatar has fallen off, only to reappear half-second later.. trippy, but oddly hypnotic.. | |||
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| Treasurer |
Indeed; with the octagon tubes a bit UT'ish. Was easy to dismiss perhaps too litely at first. Rhoedd, that's what we plan to do; with twenty maps, we could theoretically have four quintads or five quartads and change them out every hebdomen or so. | |||
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Peregrine![]() |
Don't like: Geothermal LostCrypt Team_Madking I sorta liked the dwarf one, first impression was bad, but after playing for a bit, getting squashed by elevators and chasing Kenshin across the world, I'd say I kinda like it... though there is almost an even chance of getting killed by the map rather then your opponent. Also like IceCavern, nothing like having to make a split-second decision of getting your head lopped off by a charging opponent, or leaping to your messy death by wendol. Only problem, very few wide open spaces to fight in. Ingles seems to be good place for koopatrooping, but not much else. Too many levels and ledges for fair fighting, it seems. Also really like the one with the "garbage compresser" effect, I don't remember what that was called. Rest of the maps I don't remember what they're like... except I know that a lot of them seem to be too large, or too complicated, for the amount of people we had in there... spent more time looking for people then fighting. | |||
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Emeritus![]() ![]() |
Ingles baby, all the way. I'll actually join Cycle when I see it's on. Other than that, I don't really have any problems with the other ones... I like Gates. | |||
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