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Treasurer
Picture of Unter den Uebrigen
posted
Took a look at the logs, and we're getting some interesting inconsistencies; once and awhile, for instance, a game gets recorded:
621.91 player Rename (Unv.)Midknight 1
621.91 player Teamchange 1 255
621.91 player Connect (Unv.)Midknight 1 False
621.91 player Connect (Unv.)Midknight 1 False
622.47 player Rename Midknight 1
756.59 player Rename (Unv.)ICHI__THE_KILLER 2
756.59 player Teamchange 2 255
756.59 player Connect (Unv.)ICHI__THE_KILLER 2 False
756.59 player Connect (Unv.)ICHI__THE_KILLER 2 False
757.10 player Rename ICHI__THE_KILLER 2
795.03 kill 1 Viking Short Sword 2 Viking Short Sword Sever
871.19 kill 2 Roman Sword 1 Roman Sword Sever
923.90 kill 1 Viking Short Sword 2 Sever
962.55 kill 2 Viking Short Sword 1 Sever
993.54 kill 2 Goblin Axe 1 Weapon bluntsever
1016.79 kill 2 Viking Short Sword 1 Sever
1148.91 kill 1 Roman Sword 2 Roman Sword Sever
1199.90 game_end timelimit
Often, however, it stops short; our main problem is to determine whether we're dealing with a shortcoming of Linux Rune (read: screwed), or some other cause.

In any case, we may have to come up with an alternative method of stat collection.  On account of some things I've learned over only the past few weeks, that may well not be impossible; and we may actually come out of this to our advantage.

 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Peregrine
Picture of Misanthrope
posted Hide Post
Not sure if this is along the same lines, however, in any recent game I've played, only the time portion of my stats have changed. My frags and deaths have remained the same; thus I can have only downward progression in the rankings.
 
Posts: 72 | Location: California | Registered: Tue January 21 2003Reply With QuoteReport This Post
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