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| Treasurer |
Took a look at the logs, and we're getting some interesting inconsistencies; once and awhile, for instance, a game gets recorded: Often, however, it stops short; our main problem is to determine whether we're dealing with a shortcoming of Linux Rune (read: screwed), or some other cause.621.91 player Rename (Unv.)Midknight 1 621.91 player Teamchange 1 255 621.91 player Connect (Unv.)Midknight 1 False 621.91 player Connect (Unv.)Midknight 1 False 622.47 player Rename Midknight 1 756.59 player Rename (Unv.)ICHI__THE_KILLER 2 756.59 player Teamchange 2 255 756.59 player Connect (Unv.)ICHI__THE_KILLER 2 False 756.59 player Connect (Unv.)ICHI__THE_KILLER 2 False 757.10 player Rename ICHI__THE_KILLER 2 795.03 kill 1 Viking Short Sword 2 Viking Short Sword Sever 871.19 kill 2 Roman Sword 1 Roman Sword Sever 923.90 kill 1 Viking Short Sword 2 Sever 962.55 kill 2 Viking Short Sword 1 Sever 993.54 kill 2 Goblin Axe 1 Weapon bluntsever 1016.79 kill 2 Viking Short Sword 1 Sever 1148.91 kill 1 Roman Sword 2 Roman Sword Sever 1199.90 game_end timelimit In any case, we may have to come up with an alternative method of stat collection. On account of some things I've learned over only the past few weeks, that may well not be impossible; and we may actually come out of this to our advantage. | ||
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| Peregrine |
Not sure if this is along the same lines, however, in any recent game I've played, only the time portion of my stats have changed. My frags and deaths have remained the same; thus I can have only downward progression in the rankings. | |||
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