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Peregrine
Picture of Masuhara
AIM: Online Status For JellyX
posted
Does anyone know how to import music into Rune levels as ambient sounds? much fot
 
Posts: 103 | Location: Texas, US | Registered: Tue January 21 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
posted Hide Post
If it's a .wav, do Browse SoundFX in the top right menu and import and the bottom. If it's not a wav you will have to convert it.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Peregrine
Picture of Masuhara
AIM: Online Status For JellyX
posted Hide Post
hmmm... whenever i import it it doesnt show up in the menu, any thoughts?
 
Posts: 103 | Location: Texas, US | Registered: Tue January 21 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
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The file must be in or within the Rune root. Not sure why that is, but it is.

You can create a new folder to keep imported sounds in. I tried that, works fine.

Also if this is for multiplayer, make sure you create a new package for custom sounds. I'm pretty sure that there will be compatibility issues if you integrate it in an existing uax.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
posted Hide Post
Oh, and to place sounds in the map you need to Browse classes and create a new ambient sound keypoint.

Go to Keypoint > Ambient Sound. This is in the Actor class.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
quote:
Originally posted by Masuhara:
hmmm... whenever i import it it doesnt show up in the menu, any thoughts?

Couple things: what compression rate are you using? Last I checked Rune supported something real astringent, like only 8Khz Mono.  And two, what package are you importing it into? Make sure it's your own.

I don't think RuneEd gives you the heads up with a failed import, I think it simply doesn't work.  But check in the log just to be sure; sometimes there's valuable information in there.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
posted Hide Post
quote:
like only 8Khz Mono

Are you serious? I'm pretty sure it supports sample rates above 8Khz. On the other hand I do think it only supports mono, it doesn't have an internal downmixer.

http://www.sonicfoundry.com/ has this proggy, SoundForge.

You can remove one channel of audio from your stereo source, although I don't think that's a good idea cuz you will get gain imbalance. I'm pretty sure the program supports downmixing, it's been a while since I used it.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
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