quote:
Nutt with this fix can you use prefabs in RuneEd?
I don't know if this worked before the patch for me, but I can load them fine, or at least the ones that I made. But that shouldn't make a difference, so yea probably.
Oh and I tried UED3, damn thing wouldn't work. It wouldn't load any maps and ED1 wouldn't load any of it's maps, some weird fatal errors. Only the very basic empty ones it would, but they would get screwed up. Didn't expect it would but hey worth a shot.
I'm DLING UT now to get UED2, I had a bundle CD somewhere but must have lost it or gave it away.
I'm trying to create a sound with random playback. I tried ambient sound, triggers. The only thing that would work is a special event with a stochastic trigger but it was not adjustable (radius, volume, etc), thats some annyoing BS, they didn't export ambientsound properties to the special sound event trigger.
I hear UED2 has this scripted into a dynamicambientsound class, which I assume will be compatible with Rune but may not be visible in ED1.
I've taken Unter's suggestion in changing up the skywalk, it doesn't stick out anymore, changed up the lighting accordingly and added neat wind blowing effects to the arena in a new pak. The original recording was 2.7MB, I cut it down, looped it and downsampled to just over 100kB and it sounds virtually the same

.
This sound business is by far the most time consuming.