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Hmmm, What do you think guys?
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Picture of Faison
posted
Tried mapping for the first time and this is what I came up with. Let me know what U guys think. Mr. Fister if u have any ideas as to why te torches glow is seen thru the walls could you, would you explain it to me so that I can fix them. Oh yea be very untechie in the explanations please. Enjoy it guys Smile

DM-Castle.run (405 Kb, 5 downloads)
 
Posts: 329 | Registered: Thu January 30 2003Reply With QuoteReport This Post
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Picture of Mr_Fister
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from what I understand (which is not much hehe) the regular lighting affects the "world", but the torch lighting is thrown in afterward so it is real time kinda. Someone else can probably give you a better explanation but I too have noticed that Smile.

A few points of interest:

1 you could maybe lighten up the whole map a fraction by adding a zoneinfo and in Zoneifo Properties setting the zonelight to AmbientBrightness 10, it's still dark but makes it a little easier to see

2 if making a map for Multiplayer... you will need to expand Classes/Info/Gameinfo/RuneGameInfo/Runemultiplayer
and add that into your DefaultGameType field.
F6/levelinfo/DefaultGameType

Good stuff and any other ?'s feel free to ask! Thumbs Up

 
Posts: 691 | Location: The Ocean! | Registered: Wed January 22 2003Reply With QuoteReport This Post
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