Throws bounce now
A parried throw bounces off you now, like a ball off a bat. It used to fly straight back at whoever threw it, and since this morning it just dropped.
Parrying a throw. Swing into it while facing the thrower and it goes back at him, hard; time it badly, or catch it in the wind-up, and it drops halfway. Turned to the side, it glances off to the side. A raised shield just knocks it down in front of you. A shield bash sends it back with the bash behind it. Once you’ve hit it back, it’s yours: it can hurt the man who threw it.
Two throws that meet in the air knock each other back by their weight. Two short swords both bounce back, slower. Every throw packs about the same punch, so a heavy hammer comes back slowly and a light short sword comes back fast.
Batting a weapon out of the air with a swing follows the same rules, so it can’t fly off at absurd speeds anymore. Getting knocked flying by a weapon hasn’t changed.
The hand axe floating over the well is yours if you run or jump through it. You don’t have to press Use anymore. It comes back 15 seconds later.
The pitching machine and the rondo throw by the same rules: a return takes a well-timed swing facing the machine.