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Magistrate
Picture of Manowar
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posted
i dont know if you checked out the WHY server or not. I was doing some testing... let's say forward is 100%, forward left and forward right were also 100%. Side to side movements were 75% and backward, backward right and backward left were 50%.

At least that's what it seemed to me.
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Peregrine
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As far as I remember, they're running their Tweaked Runes Classic mutator on the server... bringing back pre-1.06 movement Wink.
 
Posts: 69 | Location: Denmark | Registered: Tue January 28 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
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Yeah that's sounds about right.  I did some pre-testing and 100%, 90%, 60% seemed about right; 50% for the backup was a bit forced.

I might have you come over to "Slaughty's House" the test server before we put it on; be good to see how it works in combat.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Treasurer
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PS. Rune 1.01 didn't distinguish apparently between N, NW, NE; neither S, SW, SE.  Just the three basic axes "forward" speed, "lateral" and "retro".

I guess that makes the most sense.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Magistrate
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http://members.tripod.com/whylabs/trretro.html


too bad they messed with the sheilds
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
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Interesting, dude; that corroborates my independant research to the T.  I'd like to take the back-pedaling up to about 60% from 50%, though.

One quality of "rakWeaps", the breakable/knockable weapon mod on LCA, is that the weapons have become much more "opaque": when you strike those things in air and combat you get the sense you're hitting up against something, whereas in original Rune you swiped "through" weaps.  I take it TR wants to preserve that "transparent" feel for the sake of payload; that's where we depart.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
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