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| Peregrine |
//================================================ // // LimbSevered // //================================================ function LimbSevered(int BodyPart, vector Momentum) { local int joint; local actor part; local vector X,Y,Z,pos; local class<actor> partclass; ApplyGoreCap(BodyPart); partclass = SeveredLimbClass(BodyPart); switch(BodyPart) { case BODYPART_LARM1: DropShield(); joint = JointNamed('lshouldb'); pos = GetJointPos(joint); GetAxes(Rotation, X, Y, Z); part = Spawn(partclass,,, pos, Rotation); if(part != None) { part.DrawScale = 1.0; // Necessary to scale down SarkArms part.Velocity = -Y * 100 + vect(0, 0, 175); part.GotoState('Drop'); } part = Spawn(class'´GreenBloodSpurt', self,, pos, Rotation); if(part != None) { AttachActorToJoint(part, joint); } break; case BODYPART_RARM1: LastHeldWeapon = None; // No retrieving DropWeapon(); joint = JointNamed('rshouldb'); pos = GetJointPos(joint); GetAxes(Rotation, X, Y, Z); part = Spawn(partclass,,, pos, Rotation); if(part != None) { part.DrawScale = 1.0; // Necessary to scale down SarkArms part.Velocity = Y * 100 + vect(0, 0, 175); part.GotoState('Drop'); } part = Spawn(class'GreenBloodSpurt', self,, pos, Rotation); if(part != None) { AttachActorToJoint(part, joint); } break; case BODYPART_HEAD: joint = JointNamed('head'); pos = GetJointPos(joint); part = Spawn(partclass,,, pos, Rotation); if(part != None) { part.Velocity = 0.75 * (momentum / Mass) + vect(0, 0, 300); part.GotoState('Drop'); } part = Spawn(class'BloodSpurt', self,, pos, Rotation); if(part != None) { AttachActorToJoint(part, joint); } break; } SetMovementMode(); // Set combat or exploration mode (player could lose an arm) } Just small quest... would that work if i create greenbloodspurt class and set this to every pawn? hä? | ||
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Lamur![]() |
Uhhhh.... Why? | |||
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| Peregrine |
Hihi.. I like blood and green is much better then red... | |||
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| Treasurer |
Versuch's doch mal und sag' uns Bescheid. | |||
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Lamur![]() |
Something something, inform me, something. | |||
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| Treasurer |
Originally posted by SHADY:Indeed, man; the essentials got through. | |||
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| Peregrine |
Nochwas.... Was ist ein Peregrin *lol* Englisch wegschmeiss.... | |||
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| Peregrine |
Nice, but I came to Rune to get AWAY from green blood. (carmageddon TDR) | |||
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Peregrine![]() ![]() |
check it out i speak German too! Sie sind ein zwitter!!! | |||
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| Treasurer |
Lol; it comes from the Latin peregrinus or "alien": One of a class of free men under Roman rule, not having Roman citizenship; peregrini dediticii, individuals or communities who were allowed freedom but no political rights on surrender to Rome (others, e.g. freed slaves of ill repute, later also being given this status). (Oxford Latin Dictionary) | |||
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| Peregrine |
quote: *looooooooool* quote: thxs unter | |||
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