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Treasurer
Picture of Unter den Uebrigen
posted
Using the fence in the small arena as a basket has a good rickety-rim, backyard feel; there are two methods for handling the heads:
  1. The cheap way you've all seen, which constructs a glowing façade whence the head simply disappears;
  2. To create a slightly more expensive large expanse, where you have the pleasure of watching the organ fly into a fathomless abyss (the skybox).
I'd opt for the latter.  Another consideration: scoring;
  • two points for a head, auto-fillup for a limb?


 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Peregrine
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If I recall , you can't affiliate the fillup with limb or head , but you have to set it as a whole or nither as far as I remember looking at headball zone info's. The rest I'm still pondering.
 
Posts: 116 | Location: Nevada , US | Registered: Fri August 01 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Nah; we're doing this from the gound up.  Anything goes.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Peregrine
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Indeed , in that case i'd say 2 for the head and a fillup for the limb.
 
Posts: 116 | Location: Nevada , US | Registered: Fri August 01 2003Reply With QuoteReport This Post
Phil
Picture of Socketboy
posted Hide Post
Sounds good to me
 
Posts: 2090 | Location: Colorado,USA | Registered: Wed March 19 2003Reply With QuoteReport This Post
Peregrine
Picture of ReaperCreeper
AIM: Online Status For ReaperCreeper379
posted Hide Post
Thumbs Up
 
Posts: 257 | Location: Wilkes-Barre,Pennsylvania | Registered: Fri August 29 2003Reply With QuoteReport This Post
Member
Picture of WoOdY
posted Hide Post
Very good indeed. Thumbs Up Beer Thumbs Up
 
Posts: 640 | Location: Kentucky | Registered: Mon January 20 2003Reply With QuoteReport This Post
Secretary
Picture of Midknight
posted Hide Post
So you wanted it to look street. LOL!!!!!

326 Polygons

Imagestreetlight.jpg (57 Kb, 53 downloads) Street Style
 
Posts: 1280 | Location: Edmonton | Registered: Sat January 18 2003Reply With QuoteReport This Post
Secretary
Picture of Midknight
posted Hide Post
Poly View

Imagelightpostpolyview.png (41 Kb, 45 downloads)
 
Posts: 1280 | Location: Edmonton | Registered: Sat January 18 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
Good stuff, the prelim work and the light.

This puts me in the frame of mind for some of:'The Game Played in Heaven'-Canadians, Americans and Romanians are here too!
 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Classic, Mid; from talking to Fais, importation is the other issue.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Peregrine
Picture of Rhoedd
posted Hide Post
Just one question... Why will it be two points? Why not make it one point and have the number of points required to win divided by two?

I have a suggestion to make decapatations more common. Make it a no shield area.
 
Posts: 406 | Location: Ohio | Registered: Fri June 27 2003Reply With QuoteReport This Post
Member
Picture of WoOdY
posted Hide Post
yeah, i kinda like that idea to rhoedd Thumbs Up
 
Posts: 640 | Location: Kentucky | Registered: Mon January 20 2003Reply With QuoteReport This Post
Phil
Picture of Socketboy
posted Hide Post
No shield....
by why the one point? how about 2.... seems more sporty.
All the one point per score sports are uber boring to watch... cept for hokey sometimes.
 
Posts: 2090 | Location: Colorado,USA | Registered: Wed March 19 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
I guess maybe it'd be worthwhile to have 2 instead of 1 point since you have to actually pick it up and get it into the window. This is so that perhaps severed limbs can be worth 1 point, also. And having tried it a tad with the Roman, it's not too shabby a reward for ACTUALLY severing and scoring, if Unter decides not to make us all surgeons at amputation by coding.
Don't forget that it'll be in the present boxing arena, integrated into that particular arena map, so FFA and 1v1 may be going on too.

One more thing, I understand the plan right now is for "FFA Headball"; but the idea of a lever toggling that arena to a "2v2 Headball" (or 3v3+) is intriguing.

Looks like the HOV(Headball, Arena) cd has worthy competition...

 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Lamur
Picture of SHADY
posted Hide Post
yea,

a "switch" of sorts would be a great thing to have.

all hov arena servers have one thing in common, they need constant policing.

lca is already one step ahead in that players can group and kick someone off without an admin, something that is not heard of on a hov server.

it would be great if the same concept could be applied to 2on2 1on1 switching.

this uneque feature, if implemented, would attract alot of runers and might become an answer to deidelizing (wow) the second server.

p.s. i think the small arena is, just that, too small for headball.
 
Posts: 1041 | Location: Belmont CA | Registered: Tue January 28 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
posted Hide Post
<--- cannot wait
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Peregrine
Picture of Emrys
posted Hide Post
I'd have to agree with Shady with the size of the arena being a factor. A little hard to get a game going in such cramped quarters, but I have no clue what you can do about that. Maybe switch the 1 vs 1 arena to the smaller arena during a headball match. 2 duelers don't need THAT much room to fight, and the 1vs1 arena would be a pretty nice size for the headball idea. Besides, it would help keep a duel interesting since they would actually have to get within a sword's swing from each other more often while in the smaller arena.
 
Posts: 125 | Location: PA | Registered: Fri April 18 2003Reply With QuoteReport This Post
Phil
Picture of Socketboy
posted Hide Post
I fully agree with that!
This HB thing is sounding awesome.
Being that I have only played HB 1 on 1 on a LAN it should be way more fun with a bunch of people playing it. Thumbs Up
 
Posts: 2090 | Location: Colorado,USA | Registered: Wed March 19 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Originally posted by SHADY:
a "switch" of sorts would be a great thing to have.
Precisely; it's the mechanism that's the only question, as I'd be loathe to resort to a lever or some other primitive contraption.  If we institute a new command, say; how would we educate the public?
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
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