Emeritus

| Hey guys,
I am not any good with the making a stuff, but what about using the runes stones in the middle ans the portals to other areas?
Faison |
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Peregrine

| That's what I said before, but I do like Gren's idea of the gradual transition, although it will take a lot more work. |
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Emeritus

| Oops sorry didn't realize that sometimes I get cross eyed trying to follow you guys when you get talk all the techie stuff.  hehe |
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Peregrine

| Fog wouldn't really be suitable for the town because the performance issues associated with it are related to the complexity of the map not the size. The map is relatively small, just crowded together with lots of detail, the fog would be of no effect unless perhaps you are standing on top of a structure.
There are a lot of AI characters and triggers in the level. The performance is very acceptable as is right now. Removing all those triggers, characters and some walls will make it better yet so I don't see any problems. |
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Peregrine

| Well, I removed all the unrendered actors. The performance increase was minimal, around one or two frames. Removing the characters didn't make a large improvement either.
Don't get me wrong, I'm sure for the slower systems the improvement would have been noticable around the AI characters, but the biggest problem is on the roof of buildings where the entire scene is visible.
If you stay off the roof you will be fine, I dipped slightly below 40FPS on the roof. The town will be cleaned up anyways, removing the wall, some useless polyobjs/movers and a few inaccessible buildings should help that. |
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Peregrine

| Sorry I've been a little busy lately. Friday was my birthday and I've started a new job and all. Anyway, just letting you guys know I'm still with ya on the LCN project and all.
And I'm very curious for updates on the town map Nutt, lemme know |
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Peregrine

| I'm not gonna start just yet. Gotta finish Arena first, after that I have to get busy with something Rune unrelated. The problem right now is the Audigy finally got fucked by Omen and Rune will not run with my onboard, so I'm stuck in development till I get Rune to work again. |
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