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| Peregrine |
Why no compression method in Rune? Does the UT engine have one? I'm unfamiliar with it. I mean why download 800kB when you can DL less than half of that?? It seems illogical. Perhaps it was beyond convienience to create a compression method and too costly to use one that already exists. UdÜ was talking about the map size, 800kB bla bla. Maybe I misinterpreted what he was saying, but it sounded like the download for the LCA is around 800kB. I didn't pay attention when dling the file so does anyone remember what they transferred? Or am I completely off the horse on this one? | ||
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Emeritus![]() |
Your right man..is realy 800Kb. And for the other prob (the compresion | |||
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| Peregrine |
Why bother for what other prob? You mean compression? Wouldn't you find it more efficient to have the trasnfer protocol compress files and decompress locally? | |||
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| Peregrine |
To clear the confusion. I'm not suggesting to create compression, that's way off limits. I'm simply stating that it sucks there is none to begin with. | |||
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