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Just had a thought.
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Peregrine
Picture of NuTT98
posted
Why no compression method in Rune? Does the UT engine have one? I'm unfamiliar with it.

I mean why download 800kB when you can DL less than half of that?? It seems illogical.

Perhaps it was beyond convienience to create a compression method and too costly to use one that already exists.

UdÜ was talking about the map size, 800kB bla bla. Maybe I misinterpreted what he was saying, but it sounded like the download for the LCA is around 800kB. I didn't pay attention when dling the file so does anyone remember what they transferred?

Or am I completely off the horse on this one?
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Emeritus
Picture of Impaler
posted Hide Post
Your right man..is realy 800Kb.
And for the other prob (the compresion Wink): why bother? Eek

 
Posts: 539 | Location: Romania | Registered: Sun January 12 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
posted Hide Post
Why bother for what other prob? You mean compression? Wouldn't you find it more efficient to have the trasnfer protocol compress files and decompress locally?
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
posted Hide Post
To clear the confusion. I'm not suggesting to create compression, that's way off limits. I'm simply stating that it sucks there is none to begin with.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
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