Why no compression method in Rune? Does the UT engine have one? I'm unfamiliar with it.
I mean why download 800kB when you can DL less than half of that?? It seems illogical.
Perhaps it was beyond convienience to create a compression method and too costly to use one that already exists.
UdÜ was talking about the map size, 800kB bla bla. Maybe I misinterpreted what he was saying, but it sounded like the download for the LCA is around 800kB. I didn't pay attention when dling the file so does anyone remember what they transferred?
Why bother for what other prob? You mean compression? Wouldn't you find it more efficient to have the trasnfer protocol compress files and decompress locally?