It's not that bad playing by yourself, either. Just played a game, somebody joined and chased me around flinging his club. Then I accidently stowed mine...
Posts: 354 | Location: British Columbia, Canada | Registered: Wed July 23 2003
Fantastic; we're still in the beta stage, so everything's up for grabs. Faison mentioned he wanted to see multiple clubs; though with the current settings, even our one is amazingly versatile.
A thought: the division of labour. We could have putters and defenders with large irons; that might make for a good team dynamic.
Up next: the ability to aim the ball according to your line of site; even balls that bounce do damage; fix the stow!
ok i didnt wanna make a new topic but i was looking at different codings just fooling around and i came up with this, i dont know if it would work but check it out lol
how about you can only be killed if within x-distance of the skull/ball? This elminates random killing... i.e. you can only get killed when attempting to move the ball.
Tons of people are playing this... it's still in beta and they all like it. I think it's a hit
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003
great idea Manowar...one thing i was gonna add, but i have a feeling this idea was mentioned, i know someone said about using Driver, 7 iron, and Putter, you obvivously could control the "stowing" of clubs based on the RUNE schimatics, i.e we know the hammers do more damage so maybe make the Driver based on Hammer, 7 Iron based on Axe, and Putter based on Sword? so with what Mano said about x-distance so on, the harder the skull is hit and further from target would in turn do damage like the "weapons" as well as control how powerful the hit is? ...if this makes sense?
Again just thoughts
Cheers
Posts: 231 | Location: Rhode Island, USA | Registered: Sat July 26 2003
Hahahaha!! This mod rules Unter! I'll see if I can make you a nice golf course for it, with sand dunes, a nice little pond and some things like that in the near future :P
Hey, got to check out the new map and I love it. The fighting thing gets out of hand at times, but yeah.. once you get into a frenzy you can take advantage of other's shots (Easier with only 3 players). I dig practicing my drive when alone in the game. It would be neat if there was no killing and you could compete based on par. I dont know how you would come about coding par count. The fairway does seem to be harder to swing at the skull. Making a nokill walled zone at the spawn/driving range would be good though. That's not hard to create. The teams thing seems neat.. kinda soccer (football) thing. I was practicing my drive and hit a skull a little too far out but wanted to still drive it, so I smacked it back to the spawn area where it bounced off the wall and back at me. I jumped to see if I could hit it and I did. It bounced back to the wall and I was able to hit it again before it went sailing to one side. I could easily see implementing this into a racketball (squah) type game.. try even tennis. (mabye you'd have to slow down the ball a bit, make it more bouncy). Great work on the map. I hope to see a full 18 holes soon, heh. The water thing would be neat. Really hard to get the ball out though. A sand pit would rock. More Rolling Topography! and a lighter colored Green. Maybe model a flag for the hole as well. Having 3 clubs for the range, fairway, and green would be a neat idea. Using different weapon attributes would be helpful. The stow thing is kinda annoying, I'm glad the issue has been pinpointed though. All in all a great development and I wish you the best of luck on further refinements.