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"Mute player" command
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Treasurer
Picture of Unter den Uebrigen
posted
One of the pet-peaves I had with Rune from the very first were certain over-enthusiastic chatters.

Now that we have our ID system, however, we can fashion a "mute #" command; where # is the ID of the player whose messages you'd like to stop receiving.

Would this be useful for anyone?
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
posted Hide Post
quote:
certain over-enthusiastic chatters.




nice way to describe them. sounds like a decent idea but i doubt i'd use it to be honest.

i would bet others would find it useful though.
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Member
Picture of Mr_Fister
posted Hide Post
lol, one of the reasons I don't use other chat rooms is 'cause there's no swords... but I assume you are refering to spammers<?> yes?
I find it quite a stress release to lop off parts of the peeps I talk to! Very theraputic<SP?>!!
 
Posts: 691 | Location: The Ocean! | Registered: Wed January 22 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Lol; yeah I had in mind mostly the belligerent trash spewed by the kids who can't fight.  Sometimes I find myself avoiding the top 25% of my screen so I can concentrate on the game.

If it proves to be a quick fix I'll throw it on; and maybe you guys can take it or leave it after that.  It might prove useful in other ways.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
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If it's a server mute, whereas nobody playing can hear their garble I'd probably be more apt to use it.
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Hilarious.

Yeah we can implement a dual-pronged command.  "ServerMute", for members only, actually stops a players ability to communicate with the server; "Mute", on the other hand, available to all, intercepts messages from that one source.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Peregrine
Picture of NuTT98
posted Hide Post
Heh I was just gonna say that, mutes to all. I like it.
 
Posts: 266 | Registered: Sat February 01 2003Reply With QuoteReport This Post
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