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| Treasurer |
One of the pet-peaves I had with Rune from the very first were certain over-enthusiastic chatters. Now that we have our ID system, however, we can fashion a "mute #" command; where # is the ID of the player whose messages you'd like to stop receiving. Would this be useful for anyone? | ||
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Magistrate![]() |
quote: nice way to describe them. sounds like a decent idea but i doubt i'd use it to be honest. i would bet others would find it useful though. | |||
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| Member |
lol, one of the reasons I don't use other chat rooms is 'cause there's no swords... but I assume you are refering to spammers<?> yes? I find it quite a stress release to lop off parts of the peeps I talk to! Very theraputic<SP?>!! | |||
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| Treasurer |
Lol; yeah I had in mind mostly the belligerent trash spewed by the kids who can't fight. Sometimes I find myself avoiding the top 25% of my screen so I can concentrate on the game. If it proves to be a quick fix I'll throw it on; and maybe you guys can take it or leave it after that. It might prove useful in other ways. | |||
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Magistrate![]() |
If it's a server mute, whereas nobody playing can hear their garble I'd probably be more apt to use it. | |||
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| Treasurer |
Hilarious. Yeah we can implement a dual-pronged command. "ServerMute", for members only, actually stops a players ability to communicate with the server; "Mute", on the other hand, available to all, intercepts messages from that one source. | |||
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| Peregrine |
Heh I was just gonna say that, mutes to all. I like it. | |||
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