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| Treasurer |
Here's a dump of our last server crash, which may confirm one thing: the problem is engine-based and out of reach; notice, however, that it's associated not with a sark, but a hominid: FCollisionHash::ActorLineCheck | ||
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Magistrate![]() |
Ulf, you bastard | |||
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Member![]() |
*cough* Eisregen=Ulf | |||
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| Treasurer |
I don't think it's bound to an avatar in particular; I'll monitor the next few days and post some results. | |||
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| Emeritus |
actually this is quite coincidental (or not?).. but somehow recently for each time the server has crashed, i've had a 25% chance of personally crashing from rune with an error message about tickrates... i'll post one for reference sometime..but it's got me wondering if there's any relation... | |||
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| Treasurer |
Artifact the second: ULevel::TickThis one is subtly different; involves however CollisionHash again, which is where I believe the problem lies. Notice Alric, not Ulf. On another note, “ReceivedRawPacket” is an error I get at home when and only when using an old Linksys router; this may well be hardware related, too. | |||
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Magistrate![]() |
Alric, you bastard | |||
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| Secretary |
What about the fact that the carcasses fade away. I am sure with the fading effect there comes collisions in many forms. Just a thought. | |||
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| Emeritus |
Whew, and I thought it was all my fault | |||
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| Treasurer |
And this one, an inanimate object; but FCollisionHash remains: FCollisionHash::ActorLineCheck | |||
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| Treasurer |
This one occured right after a player entered: FCollisionHash::ActorLineCheck | |||
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Magistrate![]() |
Goblin Axe, you bastard TrialPit Ragnar, you bastard (no townrags yet | |||
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| Treasurer |
Finally got some action myself: History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- AActor:: physFalling <- APawn:: performPhysics <- UObject:: ProcessEvent <- [rakPlayerSven DM-LCArena030723.rakPlayerSven0, Function Engine.PlayerPawn.ServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- [Actor rakPlayerSven0) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main | |||
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