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Treasurer
Picture of Unter den Uebrigen
posted
Here's a dump of our last server crash, which may confirm one thing: the problem is engine-based and out of reach; notice, however, that it's associated not with a sark, but a hominid:
FCollisionHash::ActorLineCheck
CheckWithActors
ULevel::MultiLineCheck
ULevel::Trace
UObject::ProcessEvent
(rakPlayerUlf DM-LCArena030723.rakPlayerUlf0, Function RuneI.RunePlayer.PlayerCalcView)
ULevel::ServerTickClient
ULevel::TickNetServer
UpdateNetServer
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::Trace <- UObject::ProcessEvent <- [rakPlayerUlf DM-LCArena030723.rakPlayerUlf0, Function RuneI.RunePlayer.PlayerCalcView) <- ULevel::ServerTickClient <- ULevel::TickNetServer <- UpdateNetServer <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
posted Hide Post
Ulf, you bastard
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Member
Picture of Eisregen
posted Hide Post
*cough* Eisregen=Ulf Red Face
 
Posts: 425 | Location: Saxony, Germany | Registered: Tue July 01 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
I don't think it's bound to an avatar in particular; I'll monitor the next few days and post some results.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Emeritus
Picture of Dante
posted Hide Post
actually this is quite coincidental (or not?)..
but somehow recently for each time the server has crashed, i've had a 25% chance of personally crashing from rune with an error message about tickrates...

i'll post one for reference sometime..but it's got me wondering if there's any relation...
 
Posts: 1258 | Location: "Auslander" | Registered: Wed May 21 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Artifact the second:
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- APawn:: physWalking <- APawn:: performPhysics <- UObject:: ProcessEvent <- [rakPlayerAlric DM-LCArena030723.rakPlayerAlric0, Function Engine.PlayerPawn.ServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- [Actor rakPlayerAlric0) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver
::TickDispatch <- UpdatePreNet <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
This one is subtly different; involves however CollisionHash again, which is where I believe the problem lies.  Notice Alric, not Ulf.

On another note, “ReceivedRawPacket” is an error I get at home when and only when using an old Linksys router; this may well be hardware related, too.
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
posted Hide Post
Alric, you bastard
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Secretary
Picture of Midknight
posted Hide Post
What about the fact that the carcasses fade away. I am sure with the fading effect there comes collisions in many forms. Just a thought.
 
Posts: 1280 | Location: Edmonton | Registered: Sat January 18 2003Reply With QuoteReport This Post
Emeritus
Picture of Faison
posted Hide Post
Whew, and I thought it was all my fault Confused
 
Posts: 329 | Registered: Thu January 30 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
And this one, an inanimate object; but FCollisionHash remains:
FCollisionHash::ActorLineCheck
CheckWithActors
ULevel::MultiLineCheck
UObject::ProcessEvent
(rakGoblinAxe DM-LCArena030723.rakGoblinAxe53, Function Engine.Weapon.Swinging.FrameSwept)
AActor::execFrameSweep
UObject::ProcessEvent
(rakPlayerProxy DM-LCArena030723.rakPlayerProxy4, Function RuneI.RunePlayerProxy.FrameNotify)
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- UObject::ProcessEvent <- [rakGoblinAxe DM-LCArena030723.rakGoblinAxe53, Function Engine.Weapon.Swinging.FrameSwept) <- AActor::execFrameSweep <- UObject::ProcessEvent <- [rakPlayerProxy DM-LCArena030723.rakPlayerProxy4, Function RuneI.RunePlayerProxy.FrameNotify) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
This one occured right after a player entered:
FCollisionHash::ActorLineCheck
CheckWithActors
ULevel::MultiLineCheck
ULevel::Trace
UObject::ProcessEvent
(rakTrialPitRagnar DM-LCArena030723.rakTrialPitRagnar0, Function RuneI.RunePlayer.PlayerCalcView)
ULevel::ServerTickClient
ULevel::TickNetServer
UpdateNetServer
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Executing UObject::StaticShutdownAfterError
General protection fault!

History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::Trace <- UObject::ProcessEvent <- [rakTrialPitRagnar DM-LCArena030723.rakTrialPitRagnar0, Function RuneI.RunePlayer.PlayerCalcView) <- ULevel::ServerTickClient <- ULevel::TickNetServer <- UpdateNetServer <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
Name subsystem shut down


 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
Magistrate
Picture of Manowar
MSN does not support status - click here for the profile.
posted Hide Post
Goblin Axe, you bastard

TrialPit Ragnar, you bastard

(no townrags yet Cool)
 
Posts: 2948 | Location: Michigan, USA | Registered: Fri January 17 2003Reply With QuoteReport This Post
Treasurer
Picture of Unter den Uebrigen
posted Hide Post
Finally got some action myself:
History: FCollisionHash::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::MoveActor <- AActor:: physFalling <- APawn:: performPhysics <- UObject:: ProcessEvent <- [rakPlayerSven DM-LCArena030723.rakPlayerSven0, Function Engine.PlayerPawn.ServerMove) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunch <- [Actor rakPlayerSven0) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- [NetMode=1) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
 
Posts: 1457 | Location: Altadena | Registered: Tue January 07 2003Reply With QuoteReport This Post
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